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	<title>Comments on: Setting up a Windows Server for WebGL</title>
	<atom:link href="http://www.realtimerendering.com/blog/setting-up-a-windows-server-for-webgl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.realtimerendering.com/blog/setting-up-a-windows-server-for-webgl/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: gilbazoid</title>
		<link>http://www.realtimerendering.com/blog/setting-up-a-windows-server-for-webgl/comment-page-1/#comment-2263</link>
		<dc:creator>gilbazoid</dc:creator>
		<pubDate>Mon, 12 Nov 2012 08:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=3259#comment-2263</guid>
		<description>I just wanted to second analgesic here.  We got very deep into our WebGL project using nothing more than the built in python server for static content:

&quot;python -m SimpleHTTPServer&quot;

The only thing that got us away from that was when we needed to start building out support for a database backend, wrapping web site (with dynamic content) and user identity management.</description>
		<content:encoded><![CDATA[<p>I just wanted to second analgesic here.  We got very deep into our WebGL project using nothing more than the built in python server for static content:</p>
<p>&#8220;python -m SimpleHTTPServer&#8221;</p>
<p>The only thing that got us away from that was when we needed to start building out support for a database backend, wrapping web site (with dynamic content) and user identity management.</p>
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		<title>By: WebGL around the net, 8 November 2012 &#124; Learning WebGL</title>
		<link>http://www.realtimerendering.com/blog/setting-up-a-windows-server-for-webgl/comment-page-1/#comment-2262</link>
		<dc:creator>WebGL around the net, 8 November 2012 &#124; Learning WebGL</dc:creator>
		<pubDate>Thu, 08 Nov 2012 15:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=3259#comment-2262</guid>
		<description>[...] If you&#8217;re using Windows to code WebGL and need to know how to set up a web server, here&#8217;s a helping hand from Eric Haines. [...]</description>
		<content:encoded><![CDATA[<p>[...] If you&#8217;re using Windows to code WebGL and need to know how to set up a web server, here&#8217;s a helping hand from Eric Haines. [...]</p>
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		<title>By: analgesic</title>
		<link>http://www.realtimerendering.com/blog/setting-up-a-windows-server-for-webgl/comment-page-1/#comment-2257</link>
		<dc:creator>analgesic</dc:creator>
		<pubDate>Tue, 30 Oct 2012 03:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=3259#comment-2257</guid>
		<description>I usually use
&quot;python -m http.server &quot; to debug WebGL program.</description>
		<content:encoded><![CDATA[<p>I usually use<br />
&#8220;python -m http.server &#8221; to debug WebGL program.</p>
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