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	<title>Comments on: Rendering Equation in Wired</title>
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	<link>http://www.realtimerendering.com/blog/rendering-equation-in-wired/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: morgan3d</title>
		<link>http://www.realtimerendering.com/blog/rendering-equation-in-wired/comment-page-1/#comment-1728</link>
		<dc:creator>morgan3d</dc:creator>
		<pubDate>Thu, 02 Sep 2010 03:40:04 +0000</pubDate>
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		<description>They made an error in the units, probably in an effort to eliminate the outgoing direction parameter for simplicity.  By using Watts instead of Watts/(m^2 sr), they have to assume that the incident radiance is invariant with respect to direction.  In that case you don&#039;t need the integral.  In fact, you probably don&#039;t need the equation--that&#039;s only going to work if the whole scene has constant lighting.  Maybe that models something like the inside of a Lambertian white sphere?</description>
		<content:encoded><![CDATA[<p>They made an error in the units, probably in an effort to eliminate the outgoing direction parameter for simplicity.  By using Watts instead of Watts/(m^2 sr), they have to assume that the incident radiance is invariant with respect to direction.  In that case you don&#8217;t need the integral.  In fact, you probably don&#8217;t need the equation&#8211;that&#8217;s only going to work if the whole scene has constant lighting.  Maybe that models something like the inside of a Lambertian white sphere?</p>
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