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	<title>Comments on: Odds and Ends</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Real-Time Rendering &#187; Blog Archive &#187; Bits of News</title>
		<link>http://www.realtimerendering.com/blog/odds-and-ends/comment-page-1/#comment-61</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; Bits of News</dc:creator>
		<pubDate>Wed, 03 Jun 2009 13:50:05 +0000</pubDate>
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		<description>[...] mentioned Mark Haigh-Hutchinson&#8217;s Real-Time Cameras book in an earlier post. The, frankly, touching story of its history is republished on Mark DeLoura&#8217;s blog at [...]</description>
		<content:encoded><![CDATA[<p>[...] mentioned Mark Haigh-Hutchinson&#8217;s Real-Time Cameras book in an earlier post. The, frankly, touching story of its history is republished on Mark DeLoura&#8217;s blog at [...]</p>
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		<title>By: Real-Time Rendering &#187; Blog Archive &#187; Game Engine Gems CFP</title>
		<link>http://www.realtimerendering.com/blog/odds-and-ends/comment-page-1/#comment-59</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; Game Engine Gems CFP</dc:creator>
		<pubDate>Wed, 27 May 2009 13:10:01 +0000</pubDate>
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		<description>[...] I mentioned in a previous post, Eric Lengyel is heading up a new project, a book series called &#8220;Game Engine Gems&#8221;. It [...]</description>
		<content:encoded><![CDATA[<p>[...] I mentioned in a previous post, Eric Lengyel is heading up a new project, a book series called &#8220;Game Engine Gems&#8221;. It [...]</p>
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