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	<title>Comments on: NVIRT Slides</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Real-Time Rendering &#183; NVIDIA Optix ray-tracing API available &#8211; kind of</title>
		<link>http://www.realtimerendering.com/blog/nvirt-slide/comment-page-1/#comment-166</link>
		<dc:creator>Real-Time Rendering &#183; NVIDIA Optix ray-tracing API available &#8211; kind of</dc:creator>
		<pubDate>Wed, 04 Nov 2009 01:07:07 +0000</pubDate>
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		<description>[...] written about the NVIDIA Optix ray-tracing API (which used to be called NVIRT) once or twice before.  Well, today it is finally available &#8211; for free.  While it&#8217;s very nice of [...]</description>
		<content:encoded><![CDATA[<p>[...] written about the NVIDIA Optix ray-tracing API (which used to be called NVIRT) once or twice before.  Well, today it is finally available &#8211; for free.  While it&#8217;s very nice of [...]</p>
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		<title>By: Real-Time Rendering &#187; Blog Archive &#187; I3D 2009 Report</title>
		<link>http://www.realtimerendering.com/blog/nvirt-slide/comment-page-1/#comment-44</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; I3D 2009 Report</dc:creator>
		<pubDate>Tue, 24 Mar 2009 00:16:45 +0000</pubDate>
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		<description>[...] of day 2; I already covered the NVIRT announcement at the banquet that [...]</description>
		<content:encoded><![CDATA[<p>[...] of day 2; I already covered the NVIRT announcement at the banquet that [...]</p>
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