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	<title>Comments on: NVIRT, a mini-blog, and &#8220;Creating Games&#8221;</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Real-Time Rendering &#183; NVIDIA Optix ray-tracing API available &#8211; kind of</title>
		<link>http://www.realtimerendering.com/blog/nvirt-a-mini-blog-and-creating-games/comment-page-1/#comment-164</link>
		<dc:creator>Real-Time Rendering &#183; NVIDIA Optix ray-tracing API available &#8211; kind of</dc:creator>
		<pubDate>Tue, 03 Nov 2009 17:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=76#comment-164</guid>
		<description>[...] written about the NVIDIA Optix ray-tracing API (which used to be called NVIRT) once or twice before.  Well, today it is finally available &#8211; for free.  While it&#8217;s very [...]</description>
		<content:encoded><![CDATA[<p>[...] written about the NVIDIA Optix ray-tracing API (which used to be called NVIRT) once or twice before.  Well, today it is finally available &#8211; for free.  While it&#8217;s very [...]</p>
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		<title>By: Real-Time Rendering &#187; Blog Archive &#187; NVIRT Slide</title>
		<link>http://www.realtimerendering.com/blog/nvirt-a-mini-blog-and-creating-games/comment-page-1/#comment-41</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; NVIRT Slide</dc:creator>
		<pubDate>Wed, 11 Mar 2009 00:08:33 +0000</pubDate>
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		<description>[...] Robison kindly shared his NVIRT talk slides with some of us (see my previous blog post). It sounded like these would take a few weeks to show up on the NVIDIA website somewhere. So, [...]</description>
		<content:encoded><![CDATA[<p>[...] Robison kindly shared his NVIRT talk slides with some of us (see my previous blog post). It sounded like these would take a few weeks to show up on the NVIDIA website somewhere. So, [...]</p>
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		<title>By: Raycasting KDTree CUDA演示 &#124; konoya</title>
		<link>http://www.realtimerendering.com/blog/nvirt-a-mini-blog-and-creating-games/comment-page-1/#comment-40</link>
		<dc:creator>Raycasting KDTree CUDA演示 &#124; konoya</dc:creator>
		<pubDate>Mon, 09 Mar 2009 13:55:05 +0000</pubDate>
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		<description>[...] NVIRT介绍 点击进入 [...]</description>
		<content:encoded><![CDATA[<p>[...] NVIRT介绍 点击进入 [...]</p>
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		<title>By: Zest for Graphics :: Noticias frescas desde el I3D: NVIRT :: March :: 2009</title>
		<link>http://www.realtimerendering.com/blog/nvirt-a-mini-blog-and-creating-games/comment-page-1/#comment-38</link>
		<dc:creator>Zest for Graphics :: Noticias frescas desde el I3D: NVIRT :: March :: 2009</dc:creator>
		<pubDate>Sun, 01 Mar 2009 12:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=76#comment-38</guid>
		<description>[...] Actualización: Más detalles en el RealTime Rendering Blog [...]</description>
		<content:encoded><![CDATA[<p>[...] Actualización: Más detalles en el RealTime Rendering Blog [...]</p>
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