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	<title>Comments on: More on God of War III Antialiasing</title>
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	<link>http://www.realtimerendering.com/blog/more-on-god-of-war-iii-antialiasing/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: [Topic Confronti Multipiattola] Del vento che sta cambiando(cit) [PS3vs360] - Page 512 - Il Forum ufficiale di Multiplayer.it, con discussioni, sondaggi e le ultime informazioni</title>
		<link>http://www.realtimerendering.com/blog/more-on-god-of-war-iii-antialiasing/comment-page-1/#comment-1773</link>
		<dc:creator>[Topic Confronti Multipiattola] Del vento che sta cambiando(cit) [PS3vs360] - Page 512 - Il Forum ufficiale di Multiplayer.it, con discussioni, sondaggi e le ultime informazioni</dc:creator>
		<pubDate>Thu, 28 Oct 2010 09:25:33 +0000</pubDate>
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		<description>[...] articolo: Making Of GOW3 Anti Aliasing  la prima versione andava a 120+ ms, la versione finale presente nel gioco a ~7 ms  Dall&#039; articolo [...]</description>
		<content:encoded><![CDATA[<p>[...] articolo: Making Of GOW3 Anti Aliasing  la prima versione andava a 120+ ms, la versione finale presente nel gioco a ~7 ms  Dall&#039; articolo [...]</p>
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		<title>By: jim_tilander</title>
		<link>http://www.realtimerendering.com/blog/more-on-god-of-war-iii-antialiasing/comment-page-1/#comment-369</link>
		<dc:creator>jim_tilander</dc:creator>
		<pubDate>Mon, 19 Apr 2010 01:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1249#comment-369</guid>
		<description>SPUs FTW! We&#039;ve just started to scratch the surface of what can be done with the SPUs. They are truly a game changer in terms of algorithms which can be considered and implemented in a realtime game.</description>
		<content:encoded><![CDATA[<p>SPUs FTW! We&#8217;ve just started to scratch the surface of what can be done with the SPUs. They are truly a game changer in terms of algorithms which can be considered and implemented in a realtime game.</p>
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