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	<title>Comments on: Looping Through Polygon Edges</title>
	<atom:link href="http://www.realtimerendering.com/blog/looping-through-polygon-edges/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.realtimerendering.com/blog/looping-through-polygon-edges/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/looping-through-polygon-edges/comment-page-1/#comment-155</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 10 Oct 2009 14:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=377#comment-155</guid>
		<description>I&#039;ll help you: it&#039;s clever. I can&#039;t claim inventing it, it&#039;s one of those tricks I picked up way back when somehow. Origin lost in the mists of time.

Sean Barrett, whose &lt;a href=&quot;http://jgt.akpeters.com/papers/Barrett05/&quot; rel=&quot;nofollow&quot;&gt;jgt article&lt;/a&gt; I cite, notes he has &lt;a href=&quot;http://nothings.org/computer/edgeenum.html&quot; rel=&quot;nofollow&quot;&gt;a rewrite of his article&lt;/a&gt; up on his website. I wish I had known! Would have saved me a few hours (much of it spent on formatting the code just so - WordPress kept deleting my indentations).</description>
		<content:encoded><![CDATA[<p>I&#8217;ll help you: it&#8217;s clever. I can&#8217;t claim inventing it, it&#8217;s one of those tricks I picked up way back when somehow. Origin lost in the mists of time.</p>
<p>Sean Barrett, whose <a href="http://jgt.akpeters.com/papers/Barrett05/" rel="nofollow">jgt article</a> I cite, notes he has <a href="http://nothings.org/computer/edgeenum.html" rel="nofollow">a rewrite of his article</a> up on his website. I wish I had known! Would have saved me a few hours (much of it spent on formatting the code just so &#8211; WordPress kept deleting my indentations).</p>
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		<title>By: morgan3d</title>
		<link>http://www.realtimerendering.com/blog/looping-through-polygon-edges/comment-page-1/#comment-153</link>
		<dc:creator>morgan3d</dc:creator>
		<pubDate>Thu, 08 Oct 2009 15:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=377#comment-153</guid>
		<description>Awesome!  I can&#039;t decide if this is clever, or *too* clever.

-m</description>
		<content:encoded><![CDATA[<p>Awesome!  I can&#8217;t decide if this is clever, or *too* clever.</p>
<p>-m</p>
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		<title>By: Great Tip at RTR &#171; Rotation Notation</title>
		<link>http://www.realtimerendering.com/blog/looping-through-polygon-edges/comment-page-1/#comment-150</link>
		<dc:creator>Great Tip at RTR &#171; Rotation Notation</dc:creator>
		<pubDate>Tue, 06 Oct 2009 01:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=377#comment-150</guid>
		<description>[...] seen the Real-Time Rendering blog, you should check it out. Recently, Eric Haines posted a tip on looping through polygon edges. Having spent a lot of time vacillating on how to solve this problem in my own code, I really [...]</description>
		<content:encoded><![CDATA[<p>[...] seen the Real-Time Rendering blog, you should check it out. Recently, Eric Haines posted a tip on looping through polygon edges. Having spent a lot of time vacillating on how to solve this problem in my own code, I really [...]</p>
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