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	<title>Comments on: Left-Handed vs. Right-Handed World Coordinates</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Real-Time Rendering &#183; Questionable Answers</title>
		<link>http://www.realtimerendering.com/blog/left-handed-vs-right-handed-world-coordinates/comment-page-1/#comment-392</link>
		<dc:creator>Real-Time Rendering &#183; Questionable Answers</dc:creator>
		<pubDate>Sat, 08 May 2010 14:05:14 +0000</pubDate>
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		<description>[...] vs. right-handed, but that particular one is somewhat ill-defined to ask (my own answer is right-handed for world space, left-handed for view matrices, usually, but I really don&#8217;t care, and then there&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] vs. right-handed, but that particular one is somewhat ill-defined to ask (my own answer is right-handed for world space, left-handed for view matrices, usually, but I really don&#8217;t care, and then there&#8217;s [...]</p>
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		<title>By: Real-Time Rendering &#187; Blog Archive &#187; Left-Handed vs. Right-Handed Viewing</title>
		<link>http://www.realtimerendering.com/blog/left-handed-vs-right-handed-world-coordinates/comment-page-1/#comment-54</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; Left-Handed vs. Right-Handed Viewing</dc:creator>
		<pubDate>Wed, 06 May 2009 03:26:53 +0000</pubDate>
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		<description>[...] my previous post I talked about how I think about left-handed vs. right-handed world coordinate systems. The basic [...]</description>
		<content:encoded><![CDATA[<p>[...] my previous post I talked about how I think about left-handed vs. right-handed world coordinate systems. The basic [...]</p>
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