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	<title>Comments on: Interview with three.js Creator</title>
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	<link>http://www.realtimerendering.com/blog/interview-with-three-js-creator/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: vikram</title>
		<link>http://www.realtimerendering.com/blog/interview-with-three-js-creator/comment-page-1/#comment-2331</link>
		<dc:creator>vikram</dc:creator>
		<pubDate>Sat, 16 Mar 2013 23:26:21 +0000</pubDate>
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		<description>Not the same as WebGL on Safari for iOS but you can port your WebGL/three.js using WebGL bindings in Ejecta - https://github.com/phoboslab/Ejecta. The implementation is at a point where three.js programs ported would mostly just work - as long as you take care of scaling done your app/shaders for mobile.</description>
		<content:encoded><![CDATA[<p>Not the same as WebGL on Safari for iOS but you can port your WebGL/three.js using WebGL bindings in Ejecta &#8211; <a href="https://github.com/phoboslab/Ejecta" rel="nofollow">https://github.com/phoboslab/Ejecta</a>. The implementation is at a point where three.js programs ported would mostly just work &#8211; as long as you take care of scaling done your app/shaders for mobile.</p>
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		<title>By: Real-Time Rendering &#183; MOOC Expelliarmus</title>
		<link>http://www.realtimerendering.com/blog/interview-with-three-js-creator/comment-page-1/#comment-2330</link>
		<dc:creator>Real-Time Rendering &#183; MOOC Expelliarmus</dc:creator>
		<pubDate>Fri, 15 Mar 2013 23:55:11 +0000</pubDate>
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		<description>[...] now do this on your own with a PC and enough self-motivation and online support I find wonderful (take the creator of three.js, for [...]</description>
		<content:encoded><![CDATA[<p>[...] now do this on your own with a PC and enough self-motivation and online support I find wonderful (take the creator of three.js, for [...]</p>
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		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/interview-with-three-js-creator/comment-page-1/#comment-2303</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 25 Jan 2013 19:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=3329#comment-2303</guid>
		<description>Excellent info, Martin - thanks!</description>
		<content:encoded><![CDATA[<p>Excellent info, Martin &#8211; thanks!</p>
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		<title>By: martin_banda</title>
		<link>http://www.realtimerendering.com/blog/interview-with-three-js-creator/comment-page-1/#comment-2301</link>
		<dc:creator>martin_banda</dc:creator>
		<pubDate>Fri, 25 Jan 2013 17:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=3329#comment-2301</guid>
		<description>WebGL support on Chrome for Android:
http://thenextweb.com/google/2013/01/25/google-finally-makes-it-easy-to-enable-webgl-support-in-latest-chrome-for-android-beta/</description>
		<content:encoded><![CDATA[<p>WebGL support on Chrome for Android:<br />
<a href="http://thenextweb.com/google/2013/01/25/google-finally-makes-it-easy-to-enable-webgl-support-in-latest-chrome-for-android-beta/" rel="nofollow">http://thenextweb.com/google/2013/01/25/google-finally-makes-it-easy-to-enable-webgl-support-in-latest-chrome-for-android-beta/</a></p>
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