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	<title>Comments on: HPG 2009 &#8211; a closer look</title>
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	<link>http://www.realtimerendering.com/blog/hpg-2009-a-closer-look/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Real-Time Rendering &#187; Blog Archive &#187; HPG 2009 Report</title>
		<link>http://www.realtimerendering.com/blog/hpg-2009-a-closer-look/comment-page-1/#comment-109</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; HPG 2009 Report</dc:creator>
		<pubDate>Mon, 24 Aug 2009 08:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=106#comment-109</guid>
		<description>[...] written about the HGP 2009 papers twice before, but six of the papers lacked preprints and so it was hard to judge their relevance.  With the [...]</description>
		<content:encoded><![CDATA[<p>[...] written about the HGP 2009 papers twice before, but six of the papers lacked preprints and so it was hard to judge their relevance.  With the [...]</p>
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		<title>By: eiketinen</title>
		<link>http://www.realtimerendering.com/blog/hpg-2009-a-closer-look/comment-page-1/#comment-104</link>
		<dc:creator>eiketinen</dc:creator>
		<pubDate>Sun, 02 Aug 2009 16:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=106#comment-104</guid>
		<description>Speaking about Larrabee.. What do you think about Larrabee?</description>
		<content:encoded><![CDATA[<p>Speaking about Larrabee.. What do you think about Larrabee?</p>
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		<title>By: PolyVox</title>
		<link>http://www.realtimerendering.com/blog/hpg-2009-a-closer-look/comment-page-1/#comment-99</link>
		<dc:creator>PolyVox</dc:creator>
		<pubDate>Wed, 29 Jul 2009 09:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=106#comment-99</guid>
		<description>&quot;The paper presents a GPU-efficient version of the REYES algorithm as well as an alternative algorithm which is faster in some cases.&quot;

I have a pretty limited knowledge of Renderman, but this sounds very interesting. I&#039;ll look forward to having a read :-)</description>
		<content:encoded><![CDATA[<p>&#8220;The paper presents a GPU-efficient version of the REYES algorithm as well as an alternative algorithm which is faster in some cases.&#8221;</p>
<p>I have a pretty limited knowledge of Renderman, but this sounds very interesting. I&#8217;ll look forward to having a read <img src='http://www.realtimerendering.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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