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	<title>Comments on: Gran Turismo on Playstation, PSP, PS2, and PS3</title>
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	<link>http://www.realtimerendering.com/blog/gran-turismo-on-playstation-psp-ps2-and-ps3/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Mauricio</title>
		<link>http://www.realtimerendering.com/blog/gran-turismo-on-playstation-psp-ps2-and-ps3/comment-page-1/#comment-1800</link>
		<dc:creator>Mauricio</dc:creator>
		<pubDate>Wed, 15 Dec 2010 08:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1827#comment-1800</guid>
		<description>My understanding is that not only does it run at 60 fps, it also supports 1080p resolution.  It sounds like they chose performance over quality, and succeeded.  Otherwise, there isn&#039;t much excuse for lousy shadows in a racing game (racing games having very constrained environments, which allows for generally great graphics).</description>
		<content:encoded><![CDATA[<p>My understanding is that not only does it run at 60 fps, it also supports 1080p resolution.  It sounds like they chose performance over quality, and succeeded.  Otherwise, there isn&#8217;t much excuse for lousy shadows in a racing game (racing games having very constrained environments, which allows for generally great graphics).</p>
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		<title>By: Wussie</title>
		<link>http://www.realtimerendering.com/blog/gran-turismo-on-playstation-psp-ps2-and-ps3/comment-page-1/#comment-1793</link>
		<dc:creator>Wussie</dc:creator>
		<pubDate>Tue, 14 Dec 2010 01:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1827#comment-1793</guid>
		<description>The shadows indeed are very low resolution, another major shortcoming for GT5&#039;s graphics is the horrendous handling of alpha transparency for smoke particles and the likes.  (see http://images.eurogamer.net/assets/articles//a/1/3/0/4/5/7/0/Dodgy_Alpha1.jpg.jpg for an example).

That being said though, I do think the modelling (of the 200 premium cars) and shading is top notch and add a lot to the experience compared to the previous iterations of the series, but as you said, resolution is probably the main factor there. Also, it should be noted that Uncharted 2 is a 30fps title, where God of War 3 and GT5 (mostly) run at 60fps.</description>
		<content:encoded><![CDATA[<p>The shadows indeed are very low resolution, another major shortcoming for GT5&#8242;s graphics is the horrendous handling of alpha transparency for smoke particles and the likes.  (see <a href="http://images.eurogamer.net/assets/articles//a/1/3/0/4/5/7/0/Dodgy_Alpha1.jpg.jpg" rel="nofollow">http://images.eurogamer.net/assets/articles//a/1/3/0/4/5/7/0/Dodgy_Alpha1.jpg.jpg</a> for an example).</p>
<p>That being said though, I do think the modelling (of the 200 premium cars) and shading is top notch and add a lot to the experience compared to the previous iterations of the series, but as you said, resolution is probably the main factor there. Also, it should be noted that Uncharted 2 is a 30fps title, where God of War 3 and GT5 (mostly) run at 60fps.</p>
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