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	<title>Comments on: GDC 2011 Links</title>
	<atom:link href="http://www.realtimerendering.com/blog/gdc-2011-links/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.realtimerendering.com/blog/gdc-2011-links/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Naty</title>
		<link>http://www.realtimerendering.com/blog/gdc-2011-links/comment-page-1/#comment-1947</link>
		<dc:creator>Naty</dc:creator>
		<pubDate>Wed, 15 Jun 2011 17:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2099#comment-1947</guid>
		<description>Another Insomniac talk (&quot;Navigation in Insomniac Engine&quot;) is available here: http://www.insomniacgames.com/navigation-gdc11/</description>
		<content:encoded><![CDATA[<p>Another Insomniac talk (&#8220;Navigation in Insomniac Engine&#8221;) is available here: <a href="http://www.insomniacgames.com/navigation-gdc11/" rel="nofollow">http://www.insomniacgames.com/navigation-gdc11/</a></p>
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	<item>
		<title>By: Naty</title>
		<link>http://www.realtimerendering.com/blog/gdc-2011-links/comment-page-1/#comment-1935</link>
		<dc:creator>Naty</dc:creator>
		<pubDate>Thu, 02 Jun 2011 23:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2099#comment-1935</guid>
		<description>Links to Microsoft&#039;s GDC 2011 talks can be found here: http://www.geeks3d.com/forums/index.php?topic=2156.0</description>
		<content:encoded><![CDATA[<p>Links to Microsoft&#8217;s GDC 2011 talks can be found here: <a href="http://www.geeks3d.com/forums/index.php?topic=2156.0" rel="nofollow">http://www.geeks3d.com/forums/index.php?topic=2156.0</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Naty</title>
		<link>http://www.realtimerendering.com/blog/gdc-2011-links/comment-page-1/#comment-1922</link>
		<dc:creator>Naty</dc:creator>
		<pubDate>Fri, 13 May 2011 16:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2099#comment-1922</guid>
		<description>Fixed, thanks Eric!</description>
		<content:encoded><![CDATA[<p>Fixed, thanks Eric!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Real-Time Rendering &#183; More Free GDC 2011 Content in Vault</title>
		<link>http://www.realtimerendering.com/blog/gdc-2011-links/comment-page-1/#comment-1921</link>
		<dc:creator>Real-Time Rendering &#183; More Free GDC 2011 Content in Vault</dc:creator>
		<pubDate>Fri, 13 May 2011 15:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2099#comment-1921</guid>
		<description>[...] Subscribe to feed &#8249; GDC 2011 Links [...]</description>
		<content:encoded><![CDATA[<p>[...] Subscribe to feed &lsaquo; GDC 2011 Links [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Lengyel</title>
		<link>http://www.realtimerendering.com/blog/gdc-2011-links/comment-page-1/#comment-1920</link>
		<dc:creator>Eric Lengyel</dc:creator>
		<pubDate>Fri, 13 May 2011 15:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2099#comment-1920</guid>
		<description>&quot;High Performance Post Processing&quot; currently links to &quot;Tessellation on Any Budget&quot;.</description>
		<content:encoded><![CDATA[<p>&#8220;High Performance Post Processing&#8221; currently links to &#8220;Tessellation on Any Budget&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mauricio</title>
		<link>http://www.realtimerendering.com/blog/gdc-2011-links/comment-page-1/#comment-1919</link>
		<dc:creator>Mauricio</dc:creator>
		<pubDate>Fri, 13 May 2011 09:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2099#comment-1919</guid>
		<description>Holy smokes, Naty... there goes my weekend.  First stop, Pac-Man postmortem!</description>
		<content:encoded><![CDATA[<p>Holy smokes, Naty&#8230; there goes my weekend.  First stop, Pac-Man postmortem!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Naty</title>
		<link>http://www.realtimerendering.com/blog/gdc-2011-links/comment-page-1/#comment-1918</link>
		<dc:creator>Naty</dc:creator>
		<pubDate>Thu, 12 May 2011 10:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2099#comment-1918</guid>
		<description>Both fixed, thanks!</description>
		<content:encoded><![CDATA[<p>Both fixed, thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: keldor314</title>
		<link>http://www.realtimerendering.com/blog/gdc-2011-links/comment-page-1/#comment-1917</link>
		<dc:creator>keldor314</dc:creator>
		<pubDate>Thu, 12 May 2011 10:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2099#comment-1917</guid>
		<description>The link to DX 11 rendering in Battlefield 3 is also broken.</description>
		<content:encoded><![CDATA[<p>The link to DX 11 rendering in Battlefield 3 is also broken.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kayamon</title>
		<link>http://www.realtimerendering.com/blog/gdc-2011-links/comment-page-1/#comment-1916</link>
		<dc:creator>Kayamon</dc:creator>
		<pubDate>Wed, 11 May 2011 22:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2099#comment-1916</guid>
		<description>Hey Naty,
your link to &quot;Deferred Shading Optimizations&quot; is broken.</description>
		<content:encoded><![CDATA[<p>Hey Naty,<br />
your link to &#8220;Deferred Shading Optimizations&#8221; is broken.</p>
]]></content:encoded>
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