Christer Ericson points out in a recent blog post that Microsoft has uploaded the Gamefest 2008 slides. These include a lot of relevant information, especially in relation to Direct3D 11. Christer’s post has many other links to interesting stuff – I particularly liked IƱigo Quilez’s slides on raycasting distance fields. Distance fields (sometimes referred to as Euclidean distance transforms, though that properly refers to the process of creating such a distance field) are very useful data structures. As Valve showed at SIGGRAPH last year, they can also be used for cheap vector shapes (the basic form of their technique is a better way to generate data for alpha testing, with zero runtime cost!).
Tags: distance fields, Gamefest, Valve
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