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	<title>Comments on: Game developers: SIGGRAPH deadline in two weeks!</title>
	<atom:link href="http://www.realtimerendering.com/blog/game-developers-siggraph-deadline-in-two-weeks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.realtimerendering.com/blog/game-developers-siggraph-deadline-in-two-weeks/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Real-Time Rendering &#183; How to Submit SIGGRAPH Talks or Dailies at the Last Minute</title>
		<link>http://www.realtimerendering.com/blog/game-developers-siggraph-deadline-in-two-weeks/comment-page-1/#comment-2135</link>
		<dc:creator>Real-Time Rendering &#183; How to Submit SIGGRAPH Talks or Dailies at the Last Minute</dc:creator>
		<pubDate>Sun, 29 Apr 2012 18:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2916#comment-2135</guid>
		<description>[...] long, and can cover a variety of topics. Some example Talk abstracts are linked at the end of a previous post; the guidelines under &#8220;Production Talks&#8221; in the Talks page &#8220;Evaluation&#8221; tab [...]</description>
		<content:encoded><![CDATA[<p>[...] long, and can cover a variety of topics. Some example Talk abstracts are linked at the end of a previous post; the guidelines under &#8220;Production Talks&#8221; in the Talks page &#8220;Evaluation&#8221; tab [...]</p>
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		<title>By: Naty</title>
		<link>http://www.realtimerendering.com/blog/game-developers-siggraph-deadline-in-two-weeks/comment-page-1/#comment-2123</link>
		<dc:creator>Naty</dc:creator>
		<pubDate>Thu, 09 Feb 2012 16:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2916#comment-2123</guid>
		<description>Thanks for spotting that - fixed!</description>
		<content:encoded><![CDATA[<p>Thanks for spotting that &#8211; fixed!</p>
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		<title>By: Skylark</title>
		<link>http://www.realtimerendering.com/blog/game-developers-siggraph-deadline-in-two-weeks/comment-page-1/#comment-2122</link>
		<dc:creator>Skylark</dc:creator>
		<pubDate>Thu, 09 Feb 2012 13:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2916#comment-2122</guid>
		<description>The &quot;Practical Occlusion Culling in Killzone 3&quot; link is wrong, should be http://modsim.gist.ac.kr/thesis/SIGGRAPH2011/disk1/content/talks/42-vale.pdf</description>
		<content:encoded><![CDATA[<p>The &#8220;Practical Occlusion Culling in Killzone 3&#8243; link is wrong, should be <a href="http://modsim.gist.ac.kr/thesis/SIGGRAPH2011/disk1/content/talks/42-vale.pdf" rel="nofollow">http://modsim.gist.ac.kr/thesis/SIGGRAPH2011/disk1/content/talks/42-vale.pdf</a></p>
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