<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: FXAA Rules, OK?</title>
	<atom:link href="http://www.realtimerendering.com/blog/fxaa-rules-ok/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.realtimerendering.com/blog/fxaa-rules-ok/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
	<lastBuildDate>Mon, 17 Jun 2013 03:17:13 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
	<item>
		<title>By: Filmic Games &#187; Future of AA Techniques</title>
		<link>http://www.realtimerendering.com/blog/fxaa-rules-ok/comment-page-1/#comment-2013</link>
		<dc:creator>Filmic Games &#187; Future of AA Techniques</dc:creator>
		<pubDate>Mon, 15 Aug 2011 07:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2403#comment-2013</guid>
		<description>[...] have the same feeling about FXAA. Eric Haines (from the RealTimeRendering blog) wrote the article FXAA Rules, OK? Guess what his opinion is? Generally, I&#8217;d agree with Eric&#8217;s points. FXAA is not [...]</description>
		<content:encoded><![CDATA[<p>[...] have the same feeling about FXAA. Eric Haines (from the RealTimeRendering blog) wrote the article FXAA Rules, OK? Guess what his opinion is? Generally, I&#8217;d agree with Eric&#8217;s points. FXAA is not [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: erlend_sh</title>
		<link>http://www.realtimerendering.com/blog/fxaa-rules-ok/comment-page-1/#comment-2011</link>
		<dc:creator>erlend_sh</dc:creator>
		<pubDate>Tue, 09 Aug 2011 20:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2403#comment-2011</guid>
		<description>Thank you for this! An FXAA implementation was recently contributed to jMonkeyEngine, and it&#039;s working great. See this thread for code and pictures:
http://jmonkeyengine.org/groups/development-discussion-jme3/forum/topic/fxaa-rules-ok/</description>
		<content:encoded><![CDATA[<p>Thank you for this! An FXAA implementation was recently contributed to jMonkeyEngine, and it&#8217;s working great. See this thread for code and pictures:<br />
<a href="http://jmonkeyengine.org/groups/development-discussion-jme3/forum/topic/fxaa-rules-ok/" rel="nofollow">http://jmonkeyengine.org/groups/development-discussion-jme3/forum/topic/fxaa-rules-ok/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/fxaa-rules-ok/comment-page-1/#comment-1971</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 05 Jul 2011 19:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2403#comment-1971</guid>
		<description>This is great to hear. So 1.1 ms on what platform (I see you run on almost everything)?</description>
		<content:encoded><![CDATA[<p>This is great to hear. So 1.1 ms on what platform (I see you run on almost everything)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: glutinous</title>
		<link>http://www.realtimerendering.com/blog/fxaa-rules-ok/comment-page-1/#comment-1970</link>
		<dc:creator>glutinous</dc:creator>
		<pubDate>Tue, 05 Jul 2011 13:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2403#comment-1970</guid>
		<description>I actually hooked this up a few weeks ago for The Darkness II. So far, it is working superbly with our 3D comic-book art style. At 1.1 ms, it is the easiest full-screen anti-aliasing to optimize and find rendering time for. :) Thanks for the link to the paper! I was looking for that.</description>
		<content:encoded><![CDATA[<p>I actually hooked this up a few weeks ago for The Darkness II. So far, it is working superbly with our 3D comic-book art style. At 1.1 ms, it is the easiest full-screen anti-aliasing to optimize and find rendering time for. <img src='http://www.realtimerendering.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks for the link to the paper! I was looking for that.</p>
]]></content:encoded>
	</item>
</channel>
</rss>