<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Real-Time Rendering</title>
	<atom:link href="http://www.realtimerendering.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.realtimerendering.com/blog</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
	<lastBuildDate>Fri, 03 Feb 2012 16:40:51 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.5</generator>
		<item>
		<title>CFP: IEEE CG&amp;A, &#8220;Scattering: Acquisition, Modeling, and Rendering&#8221;</title>
		<link>http://www.realtimerendering.com/blog/cfp-ieee-cga-scattering-acquisition-modeling-and-rendering/</link>
		<comments>http://www.realtimerendering.com/blog/cfp-ieee-cga-scattering-acquisition-modeling-and-rendering/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 16:40:51 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2908</guid>
		<description><![CDATA[Like the title says, IEEE Computer Graphics &#38; Applications has a call for papers on the topic of scattering: acquisition, modeling, and rendering. Deadline is August 25th, for inclusion in their May/June 2013 issue. See the complete CFP here.]]></description>
			<content:encoded><![CDATA[<p>Like the title says, IEEE Computer Graphics &amp; Applications has a call for papers on the topic of scattering: acquisition, modeling, and rendering. Deadline is August 25th, for inclusion in their May/June 2013 issue. See the <a href="http://realtimerendering.com/downloads/CFP-1.pdf">complete CFP here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/cfp-ieee-cga-scattering-acquisition-modeling-and-rendering/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A few new books</title>
		<link>http://www.realtimerendering.com/blog/a-few-new-books/</link>
		<comments>http://www.realtimerendering.com/blog/a-few-new-books/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 03:04:21 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Alphascript]]></category>
		<category><![CDATA[Betascript]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[VDM]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2891</guid>
		<description><![CDATA[I&#8217;ve updated our books page a bit, adding the new books I know of at this point, adding links to authors sites and Google Books samples, etc. Please let me know what we&#8217;re missing. A book I know nothing about, but from updating the books page I think I&#8217;ll get, is the OpenGL 4.0 Shading [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated <a href="http://realtimerendering.com/books.html">our books page</a> a bit, adding the new books I know of at this point, adding links to authors sites and Google Books samples, etc. Please let me know what we&#8217;re missing.</p>
<p><a href="http://www.amazon.com/OpenGL-4-0-Shading-Language-Cookbook/dp/1849514763?tag=realtimerenderin"><img class="alignnone" title="OpenGL 4.0 Shading Language Cookbook" src="http://realtimerendering.com/AmazonImages/51HdayMiz7L._SL50_.jpg" alt="" width="40" height="50" /></a> A book I know nothing about, but from updating the books page I think I&#8217;ll get, is the <a href="http://www.amazon.com/OpenGL-4-0-Shading-Language-Cookbook/dp/1849514763?tag=realtimerenderin"><strong>OpenGL 4.0 Shading Language Cookbook</strong></a>. A <a href="http://www.gamasutra.com/blogs/AbhishekDey/20111115/8899/Book_Review_OpenGL_40_Shading_Language_Cookbook.php">reviewer on Gamasutra gives it strong praise</a>, as do all the <a href="http://www.amazon.com/OpenGL-4-0-Shading-Language-Cookbook/dp/1849514763?tag=realtimerenderin">Amazon customer reviews</a>.</p>
<p>One I&#8217;ve left off for now is <a href="http://shop.oreilly.com/product/0636920017981.do"><strong>Programming GPUs</strong></a>, which I expect is focused on computing with the GPU (no rendering), judging from the <a href="http://oreilly.com/pub/expert/andrewsheppard">author&#8217;s background as a quant</a> (<a href="http://www.oreillynet.com/pub/au/2416">his bio&#8217;s</a> cute). I also left off <a href="http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&amp;field-keywords=unity+3d&amp;x=0&amp;y=0">a heckuva lot of books on using the Unity engine</a>, to keep the list focused on direct programming vs. using higher-level SDKs.</p>
<p><a href="http://www.amazon.com/gp/product/1568817231?tag=realtimerenderin"><img class="alignnone" title="3D Math Primer for Graphics and Game Development, 2nd Edition" src="http://realtimerendering.com/AmazonImages/51DxuLGuJ6L._SL50_.jpg" alt="" width="40" height="50" /></a> Along the way I noticed a nice little blog called <a href="http://gamemath.com/">Video Game Math</a>, by Fletcher Dunn and Ian Parberry, who recently released a second edition of their <a href="http://www.amazon.com/gp/product/1568817231?tag=realtimerenderin"><strong>3D Math Primer for Graphics and Game Development</strong></a>. Which is pretty good, by the way. My mini-review/endorsement: &#8220;With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn &amp; Parberry provide an accessible and useful approach to the key mathematical operations needed in 3D computer graphics.&#8221; There&#8217;s an extensive <a href="http://books.google.com/books?id=X3hmuhBoFF0C&amp;printsec=frontcover#v=onepage&amp;q&amp;f=false">Google Books sample</a> of much of the first few chapters.</p>
<p>In the &#8220;old but awesome and free&#8221; category this time is <a href="http://www.scribd.com/doc/77513835/Light-and-Color-A-Golden-Guide"><strong>Light And Color &#8211; A Golden Guide</strong></a>. Check it out before there&#8217;s some takedown notice sent out. Yes, it&#8217;s small, it&#8217;s colorful, and some bits are dated, but there are some pretty good analogies and explanations in there. No kidding. Lots more Golden Guides <a href="http://www.scribd.com/collections/3417969/Golden-Guides">here</a> (including, incredibly, <a href="http://www.scribd.com/doc/77046680/Hallucinogenic-Plants-A-Golden-Guide">this one</a>).</p>
<p>I did find that there&#8217;s <a href="http://books.google.com/books?id=fe-nZwEACAAJ&amp;dq=real+time+rendering&amp;hl=en&amp;sa=X&amp;ei=NtQhT_G-Ko3PiAKXtcX5Bw&amp;ved=0CEUQ6AEwAQ">a new edition of &#8220;<strong>Real Time Rendering</strong>&#8220;</a> out, which was a surprise. The subtitle is the best: &#8220;Aalib, Aces of ANSI Art&#8221;. It&#8217;s even sold by <a href="http://www.barnesandnoble.com/w/real-time-rendering-lambert-m-surhone/1102894845?ean=9786136126968">Barnes &amp; Noble</a> and <a href="http://www.booksamillion.com/product/9786136126968">Books-A-Million</a>. Happily, I couldn&#8217;t find it on Amazon, so maybe they&#8217;re scaling back on carrying these so-called books. This particular book is a paperback, and more expensive than the real thing (I like to think our&#8217;s is real &#8211; it&#8217;s the dash between &#8220;Real&#8221; and &#8220;Time&#8221; that keeps it real for me). Or I should say it&#8217;s more expensive unless you buy ours from <a href="http://www.amazon.com/gp/offer-listing/B003ZTN6G8/ref=dp_olp_used?ie=UTF8&amp;qid=1327621661&amp;sr=1-34&amp;condition=used">these &#8220;double your intelligence or no money back&#8221; sellers</a>. I believe this phenomenon is from computers tracking competitors&#8217; prices and each one jacking up prices in response.</p>
<p>In case you missed my posts on Betascript Publishing, go <a href="http://www.realtimerendering.com/blog/another-introduction-to-ray-tracing/">here</a> &#8211; short version is that they use a computer program to find related articles on Wikipedia, put on a cover (usually the most creative part of the process), and sell it. I&#8217;d be interested to know which book is better, their computer-generated one or my own Wikipedia-derived followup, GGGG:RTRtR (<a href="http://en.wikipedia.org/wiki/User:Erich666/Books/GGGG"><strong>Game GPU Graphics Gems: Real-Time Rendering the Redux</strong></a>), reviewed by me <a href="http://www.realtimerendering.com/blog/two-and-a-half-books/">here</a>. I really should read my own book some day, there look to be some interesting Wikipedia articles in there.</p>
<p><a href="http://www.barnesandnoble.com/w/real-time-rendering-lambert-m-surhone/1102894845?ean=9786136126968"><img class="alignnone" title="Real Time Rendering" src="http://img2.imagesbn.com/images/117770000/117779844.JPG" alt="" width="267" height="400" /></a></p>
<p>Finally, I like the concept of <a href="http://centripetalnotion.com/2007/09/13/13:26:26/#more-550">book autopsies</a>:</p>
<p><a href="http://centripetalnotion.com/2007/09/13/13:26:26/#more-550"><img class="alignnone" title="book autopsy" src="http://centripetalnotion.com/images/briandettmer5.jpg" alt="" width="442" height="521" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/a-few-new-books/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>So which laws does this picture violate?</title>
		<link>http://www.realtimerendering.com/blog/so-which-laws-does-this-picture-violate/</link>
		<comments>http://www.realtimerendering.com/blog/so-which-laws-does-this-picture-violate/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 23:27:14 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Mineways]]></category>
		<category><![CDATA[SOPA]]></category>
		<category><![CDATA[trademark]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2858</guid>
		<description><![CDATA[In honor of SOPA-blackout day, here&#8217;s my sideways contribution to the confusion. Is this blog post in potential violation of copyrights or trademarks? I don&#8217;t honestly know. The (great!) image below was made by Lee Griggs and Tomás Fernández Serrano at SolidAngle, the company that develops the Arnold renderer, used by (among others) Sony Imageworks for CG [...]]]></description>
			<content:encoded><![CDATA[<p>In honor of <a href="https://www.google.com/landing/takeaction/">SOPA-blackout day</a>, here&#8217;s my sideways contribution to the confusion.</p>
<p>Is this blog post in potential violation of copyrights or trademarks? I don&#8217;t honestly know. The (great!) image below was made by Lee Griggs and Tomás Fernández Serrano at <a href="http://www.solidangle.com/">SolidAngle</a>, the company that develops the <a href="http://tog.acm.org/resources/RTNews/html/rtnv23n1.html#art3">Arnold renderer</a>, used by (among others) Sony Imageworks for CG effects in <a href="http://www.awn.com/articles/3d/tech-talk-sonys-rob-bredow">their films</a>.</p>
<p>So, let&#8217;s see, some issues with this post and image are:</p>
<p>He used <a href="http://mineways.org">Mineways</a> to export the model from a Minecraft world. A texture pack terrain image is applied to the model. So, if you use a texture pack from some copyrighted source (which all of them are, by default; sadly, few declare themselves Creative Commons in any form), are you violating their copyright? What if, like in the image below, you can&#8217;t actually make out any details of the textures?</p>
<p>This Minecraft world was built by a lot of people &#8211; are their models somehow protected? In what ways? Over on the left there I see Mario and Luigi. These are trademarked figures (<a href="http://lawofthegame.blogspot.com/2009/04/intellectual-property-20-convergence-of.html">or copyrighted?</a>). Are these illegal to build in your own Minecraft world? What about public, shared worlds where others see them? Or is it fine under <a href="http://definitions.uslegal.com/g/good-faith-defense-trademark/">good faith</a>, since it&#8217;s non-commercial? Would selling the print then be illegal? How big does Mario have to be to infringe? Is it the building of them or the photographing of these models that&#8217;s illegal? Or is this a &#8220;public virtual space&#8221; where taking photos is fine? I can make some guesses, but don&#8217;t know.</p>
<p>Similarly, if one of the builders used a voxelizer like <a href="http://www.patrickmin.com/minecraft/">binvox</a> to build a model from a <a href="http://www.turbosquid.com/">commercially-sold mesh</a>, would that be OK? At what resolution of voxels does the original mesh and the voxelized version become close enough for a violation to occur? Luckily, the model itself is just a bunch of cubes, and cubes themselves are not something protected by any laws, right? (well, <a href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;ved=0CDEQFjAA&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FMarching_cubes&amp;ei=4k4XT-TzLMfjmAXxpYTDAw&amp;usg=AFQjCNEjK6XqhAVmAO11VS0JEspUwQozUA">Marchings Cubes were</a>, but that&#8217;s a different story.) If I could download their mesh, could I legally use it? Probably not commercially, since it&#8217;s the arrangement of the cubes that&#8217;s important.</p>
<p>You&#8217;re saying to yourself that this is &#8220;tempest in a teapot&#8221; stuff, with no real likelihood anyone would demand a takedown of fan art. I remember the early years of the commercial internet, where Lucasfilm did just that, endlessly ordering takedowns of unauthorized Star Wars images, models, etc. (I guess <a href="http://www.turbosquid.com/RestrictedContent">they still do</a>?). I even understand it: I&#8217;ve heard trademark must be actively defended to retain it. Most interesting of all, there was <a href="http://www.blplaw.com/index.cfm/Hot_Topics_Legal_Updates/1365/element/88879">a United Kingdom Supreme Court ruling last summer involving Lucasfilm</a>: the court ruled that 3D models are covered by &#8220;design rights&#8221; by default, giving them 3 to 10 year protection, or 25 years if registered. <a href="http://www.originalprop.com/blog/2011/07/27/uk-supreme-court-rules-in-lucasfilm-vs-ainsworth-star-wars-stormtrooper-helmet-copyright-legal-battle/">Stormtrooper helmets were judged &#8220;utilitarian&#8221;</a>, not sculptures, and so are not covered by these rights. Fascinating! But that&#8217;s the UK &#8211; what if I order a stormtrooper helmet from the UK for delivery to the US? I assume it&#8217;s an illegal import.</p>
<p>Finally, am I breaking some law by including this image in my post, using the URL of the <a href="http://forominecraft.com/content/44-wallpaper-de-la-comunidad-minecraft.html">original post</a>&#8216;s image? I attribute the authors, but the image is copyright, explicitly shown in <a href="http://www.flickr.com/photos/tomasfdez/6720581499/in/pool-1862849@N21/">the Flickr version</a>. I think I&#8217;d invoke <a href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=2&amp;ved=0CDkQFjAB&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FFair_use&amp;ei=X0MXT6_NDMeNmQW_zq3FAw&amp;usg=AFQjCNELx74GTX8A3HQX67duOtRjHXemXQ">Fair Use</a>, since I&#8217;m making a point (oh, and that Fair Use link won&#8217;t work for a few more hours, with Wikipedia blacked out). Confusing.</p>
<p>With images, textures, and models referencing each other and all sloshing around the web, what copyright, trademark, and all the rest means gets pretty hazy, pretty quick. I&#8217;m guessing most of the questions I pose have definitive answers (or maybe not!), but I know I&#8217;m part of the vast majority that aren&#8217;t sure of those answers. Which is probably mostly fine (except when corporations overstep their bounds), since our culture is much richer for all the reuse that most of us do without any financial gain and without worrying about it.</p>
<p><a href="http://forominecraft.com/content/44-wallpaper-de-la-comunidad-minecraft.html"><img class="alignnone" title="Wallpaper de la Comunidad Minecraft" src="http://img832.imageshack.us/img832/1893/solidangleforominecraft.jpg" alt="" width="1280" height="720" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/so-which-laws-does-this-picture-violate/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I3D 2012 Schedule for GDC Attendees &amp; SoCal GameDevs</title>
		<link>http://www.realtimerendering.com/blog/i3d-2012-schedule-for-gdc-attendees-socal-gamedevs/</link>
		<comments>http://www.realtimerendering.com/blog/i3d-2012-schedule-for-gdc-attendees-socal-gamedevs/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 18:58:20 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[I3D]]></category>
		<category><![CDATA[I3D 2012]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2828</guid>
		<description><![CDATA[The Symposium on Interactive 3D Graphics and Games (I3D) has long been one of my favorite conferences. Best described as a &#8220;real-time focused mini-SIGGRAPH&#8221;, I3D is a typical smaller conference in that it&#8217;s single-track (no worries about overlapping sessions), and the attendance is low enough (around 200 people) that you have a hope of meeting [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://graphics.ics.uci.edu/I3D2012/">Symposium on Interactive 3D Graphics and Games</a> (I3D) has long been one of my favorite conferences. Best described as a &#8220;real-time focused mini-SIGGRAPH&#8221;, I3D is a typical smaller conference in that it&#8217;s single-track (no worries about overlapping sessions), and the attendance is low enough (around 200 people) that you have a hope of meeting and talking to most of the people.</p>
<p>This year, <a href="http://graphics.ics.uci.edu/I3D2012/program.php">the conference schedule</a> has been structured to be especially friendly to game developers that are either flying into San Francisco the previous week to attend <a href="http://www.gdconf.com/">GDC</a> or that are based close to <a href="http://graphics.ics.uci.edu/I3D2012/venue.php">the conference venue</a> in Costa Mesa. If you belong to either of these two groups, you would do well to include I3D in your plans &#8211; the content is very strong this year.</p>
<p>The first day of I3D overlaps GDC, but the organizers were kind enough  to occupy that day with content primarily targeted at other industries;  game developers who fly down from GDC to catch the last two days of I3D  over the weekend will get almost all of the relevant content. This  scheduling is also useful to local game developers who aren&#8217;t going to  GDC, since they won&#8217;t need to miss a day of work.</p>
<p>I3D&#8217;s papers have typically been of high quality (on average much more likely to be useful to game developers than SIGGRAPH papers), and this year is no exception. As usual, Ke-Sen Huang <a href="http://kesen.realtimerendering.com/i3d2012Papers.htm">has a preprints links page up</a>, and most of the papers are already available.</p>
<p>The most interesting paper sessions for game developers in my opinion are &#8220;GPU Rendering&#8221; (with the papers <a href="http://graphics.cs.williams.edu/papers/MotionBlurI3D12/"><em>A Reconstruction Filter for Plausible Motion Blur</em></a>, <a href="http://cg.ibds.kit.edu/ShadingReuse.php"><em>Decoupled Deferred Shading for Hardware Rasterization</em></a>, and <a href="http://www.cspaul.com/wiki/doku.php?id=publications:Rosen.2012.I3D"><em>Rectilinear Texture Warping for Fast Adaptive Shadow Mapping</em></a>), &#8220;Surfaces and Textures&#8221; (with the papers <a href="http://vidimce.org/publications/sbaa/"><em>Surface Based Anti-Aliasing</em></a>, <em>Efficient Pixel-Accurate Rendering of Curved Surfaces</em>, and <a href="http://www9.informatik.uni-erlangen.de/publications/publication/Pub.2012.tech.IMMD.IMMD9.multir/"><em>Multiresolution Attributes for Tessellated Meshes</em></a>), and &#8220;Global Illumination and Ray Tracing&#8221; (with the papers <a href="http://www.square-enix.com/jp/info/library/"><em>Real-Time Bidirectional Path Tracing via Rasterization</em></a>, <em>Delta Radiance Transfer</em>, and <a href="http://www.cs.utah.edu/~thiago/"><em>Fast, Effective BVH Updates for Animated Scenes</em></a>). Other paper sessions with material of interest to game developers include &#8220;Scattering and Reflection&#8221; and &#8221;Motion Capture and Animation&#8221;. All of these paper sessions are on the last two days.</p>
<p>Besides papers, I3D 2012 will also feature a keynote by <a href="http://www.cs.ubc.ca/~pai/">Prof. Dinesh Pai</a> (a prominent sensorimotor researcher at the <a href="http://www.ubc.ca/">University of British Columbia</a>), a CAD industry talk by <a href="http://www.mauriciovives.com/">Mauricio Vives</a> (a graphics software engineer at <a href="http://usa.autodesk.com/">Autodesk</a>), a banquet dinner including a talk by a yet-to-be-determined speaker from <a href="http://www.nvidia.com/">NVIDIA</a>, poster presentations, and a game industry session (the details of which have not yet been announced, but from what I&#8217;ve heard it promises to be very good). All of these sessions except for the keynote are on the last two days.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/i3d-2012-schedule-for-gdc-attendees-socal-gamedevs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My response to the OSTP research access RFI</title>
		<link>http://www.realtimerendering.com/blog/my-response-to-the-ostp-research-access-rfi/</link>
		<comments>http://www.realtimerendering.com/blog/my-response-to-the-ostp-research-access-rfi/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 17:51:33 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[ACM]]></category>
		<category><![CDATA[Open Access]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2849</guid>
		<description><![CDATA[A few days ago, I urged (besides other actions), submitting responses to the RFIs from the White House Office of Science and Technology Policy regarding access to research. I myself responded to the the RFI regarding peer-reviewed scholarly publications (I didn&#8217;t feel qualified to respond to the other one regarding access to research data sets [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago, <a href="http://www.realtimerendering.com/blog/your-action-needed-to-protect-open-access/">I urged</a> (besides other actions), submitting responses to the RFIs from the White House Office of Science and Technology Policy regarding access to research. I myself responded to the the RFI regarding peer-reviewed scholarly publications (I didn&#8217;t feel qualified to respond to the other one regarding access to research data sets since I don&#8217;t use those as much in my work). The reply I sent is after the break &#8211; please note that this is my (Naty&#8217;s) personal opinion, and may not reflect Eric and Tomas&#8217; positions.</p>
<p><span id="more-2849"></span></p>
<p>To:  Office of Science and Technology Policy<br />
Executive Office of the President<br />
725 17th Street Room 5228<br />
Washington, DC 2050</p>
<p>From: Nathaniel Hoffman</p>
<p>Re: Response to the White House RFI on OA publications</p>
<p>I am a videogame developer who makes frequent use of government-funded research in my work. I am also active in my professional organization, the Association for Computing Machinery (ACM), including volunteering for publication-related activities such as journal paper review and conference organization.</p>
<p>Overall, I largely agree with Harvard&#8217;s position on this issue (<a href="http://osc.hul.harvard.edu/stp-rfi-response-january-2012">http://osc.hul.harvard.edu/stp-rfi-response-january-2012</a>). My strongly-held opinion is that every federal agency funding non-classified research should require immediate free online access to the full-text, peer-reviewed results of that research, without any time delay. The government should also provide the means (e.g. web-accessible database archive) to provide this access, as it does with PubMed Central. Furthermore, these means should be made available to the copyright holders of any properly peer-reviewed non-government-funded research publication on an elective basis. This is the minimum that US taxpayers deserve &#8211; full and immediate access to the research they have paid for.</p>
<p>The US government should also encourage other government funding bodies (e.g. the European Union) to incorporate similar mandates, and should strive for mutual agreements to automatically make the publications from each government&#8217;s archive available in the others, or possibly even set up a shared archive. To reduce inconvenience to researchers, ideally such agreements would also state that submitting the work to one of these archives counts as fulfilling the mandates for all the governments in the agreement.</p>
<p>Given that the vast majority of peer-reviewed research is funded by some government or other, my expectation is that even the few papers not covered by this mandate would eventually be submitted to these archives, making them complete repositories of all mankind&#8217;s research. This would result from pressure by the authors of this research, who would wish to maximize the availability (and thus impact) of their papers. The end result would be universal open access.</p>
<p>It is hard to overstate the benefits of universal open access. The reduction in costs to educational institutions (who now spend huge amounts on journal subscriptions) would be, although large, one of the least significant benefits. Far more important would be the reduction in research friction &#8211; any researcher, practitioner, student or hobbyist could immediately access any research results. Even researchers in large institutions and industry practitioners in relatively deep-pocketed companies do not currently have access to all research, since there are many publishers and professional societies, each with their own paywalls and separate non-open archives. For example, I work at a very large game company and have access to three different paid archives, and I still regularly encounter papers I do not have access to. Since the additional cost of each such paper is not negligible, I then need to weigh carefully whether the value of the paper exceeds its cost &#8211; something that is often hard to determine without reading the paper in question! This introduces a huge amount of friction and limits my productivity when doing research and development work. How much worse must it be for small companies, self-employed people, people working in third-world countries, etc.? This problem is especially bad for anyone doing cross-disciplinary work (for example, my own specialty, computer graphics, involves elements of computer science, optics, perception, and others) since each discipline typically has its own set of archives. Some publishers (like the ACM) allow authors to post &#8220;preprints&#8221; (trivially different than the official published version of the paper) on their own websites, and this is indeed preferable to not allowing such. However, this is not enough; although most authors post preprints (to maximize availability and impact of their papers), there are always a few who do not.</p>
<p>Since a disproportionate number of technology-driven businesses are based in the USA, the US would benefit from universal open access more than other countries. However, even if this were not the case it would still be highly beneficial to the USA to institute such policies. Research is not a &#8220;zero sum game&#8221; where every benefit to one party implies a corresponding loss to another. Improvements in technology will increase productivity and economic output worldwide, benefiting the USA as it benefits other countries.</p>
<p>There will be scientific publishers which will claim, in response to this RFI, that such open access mandates are unfair, that they will cause economic hardship to them and result in job loss. This claim should be disregarded.</p>
<p>Through a series of historical accidents, scientific publishers found themselves in a position where they extract all the value from peer-reviewed scholarly publications while contributing a negligible amount to their creation. I know full well (from personal experience as well as that of many of my colleagues) that besides the research itself (which is typically funded by government bodies and for which in any case the publishers can not credibly take any credit), all significant parts of the process of creating a peer-reviewed paper are performed by unpaid volunteers; researchers and members of the scholarly community performing a type of community service for largely altruistic reasons. Paper reviews, organizing paper reviews, final decisions on acceptance, are all done by unpaid volunteers. There was a time when the scientific publishers would add some value in typesetting, printing and distribution. However now electronic distribution via the Internet is the rule and most of the typesetting is done on computer by the paper authors (as can be seen by anyone comparing an &#8220;author preprint&#8221; to the final paper &#8211; the differences are negligible). The benefits of universal open access to all sectors of the US economy, to the advancement of science and technology, indeed to the betterment of all mankind far outweigh any possible financial consequence to a small group of companies which once served a valuable purpose but do so no longer. If they manage to find some significant value that they can add to the scientific process, they will survive and even flourish despite no longer being able to continue their current rent-seeking behavior. If they do not find some way to provide significant value, then their fate need be of no concern.</p>
<p>Some professional organizations (like my own, the ACM) also serve as scientific publishers, in addition to their other activities. These non-profit organizations were created, and continue to exist, only to advance the science and practice of a given field of human endeavor (computing, in the case of the ACM). Unfortunately, many of them (sadly, including the ACM) have management that has grown accustomed to the revenue streams attendant upon their publishing operations, to the point that they oppose open access despite its obvious benefits. As a member, I strongly feel that this position &#8211; which values publishing revenue over the advancement of the computing field, which is the very purpose of the ACM&#8217;s existence &#8211; is proof that the ACM&#8217;s management has been sadly corrupted by reliance on publishing revenue streams. If these revenue streams were to disappear as a consequence of open access mandates, the ACM would be a better organization for it; more responsive to the desires of its members and the advancement of the computing field. I expect officers of the ACM to respond to this RFI with claims that open access mandates cause the ACM damage, and that if they were extended the damage could very well render the ACM unable to continue its various beneficial activities. I have two answers to those claims &#8211; that they are almost certainly untrue, and that even if they were true it would not matter. The claims are almost certainly untrue because some combination of other revenue sources would most likely be found to make up any shortfall in publishing income. The claims do not matter because all the good that the ACM (or any other professional society, or all of them put together) do pales in comparison to the benefits of universal open access to scholarly research.</p>
<p>Here are my answers to the specific questions asked in this RFI:</p>
<p>(1) Are there steps that agencies could take to grow existing and new markets related to the access and analysis of peer-reviewed publications that result from federally funded scientific research? How can policies for archiving publications and making them publicly accessible be used to grow the economy and improve the productivity of the scientific enterprise? What are the relative costs and benefits of such policies? What type of access to these publications is required to maximize U.S. economic growth and improve the productivity of the American scientific enterprise?</p>
<p>Answer: A full and immediate open access funding mandate by the US government, combined with encouragement of other governments to follow suit, will lead to universal open access and greatly increase the productivity of the scientific enterprise. The costs are negligible, and the benefits are immense. A model similar to PubMed Central, but covering all federally-funded research and without the 12-month delay, is the best policy.</p>
<p>(2) What specific steps can be taken to protect the intellectual property interests of publishers, scientists, Federal agencies, and other stakeholders involved with the publication and dissemination of peer-reviewed scholarly publications resulting from federally funded scientific research? Conversely, are there policies that should not be adopted with respect to public access to peer-reviewed scholarly publications so as not to undermine any intellectual property rights of publishers, scientists, Federal agencies, and other stakeholders?</p>
<p>Answer: The interests of publishers should not be a concern &#8211; their unique contributions to the scientific process (typesetting, printing and physical distribution) are now all irrelevant. The scientific publishing enterprise can continue very well without them. The intellectual property interests of scientists are served by maximizing the distribution (and thus the impact) of their research. The intellectual property interests of Federal agencies and other stakeholders are also served by maximizing the distribution and minimizing the friction of access to research. Policies which prioritize publisher profit over scientific advancement should be avoided.</p>
<p>(3) What are the pros and cons of centralized and decentralized approaches to managing public access to peer-reviewed scholarly publications that result from federally funded research in terms of interoperability, search, development of analytic tools, and other scientific and commercial opportunities? Are there reasons why a Federal agency (or agencies) should maintain custody of all published content, and are there ways that the government can ensure long-term stewardship if content is distributed across multiple private sources?</p>
<p>Answer: The PubMed Central model is successful and proven. The US government should maintain its own archive with a copy of all research, easily accessible and searchable. This minimizes burdens on researchers, and maximizes long-term archiving stability as well as ease of use. However, there is no reason to prohibit additional repositories. Many authors will probably continue storing a copy of their work on their own institutional web pages &#8211; the difference being that they will no longer be forced to do so in order to keep their work accessible, as they are today. Ideally, there would eventually be multiple government archives (one for the US, one for the European Union, etc.), each of which has all the papers present in the others as well (automatically, via exchange agreements).</p>
<p>(4) Are there models or new ideas for public-private partnerships that take advantage of existing publisher archives and encourage innovation in accessibility and interoperability, while ensuring long-term stewardship of the results of federally funded research?</p>
<p>Explicit public-private partnerships are not needed &#8211; the government can handle archiving. Existing publisher archives can definitely continue to exist alongside if the publishers wish to keep them, but they would no longer be the sole source of research results.</p>
<p>(5) What steps can be taken by Federal agencies, publishers, and/or scholarly and professional societies to encourage interoperable search, discovery, and analysis capacity across disciplines and archives? What are the minimum core metadata for scholarly publications that must be made available to the public to allow such capabilities? How should Federal agencies make certain that such minimum core metadata associated with peer-reviewed publications resulting from federally funded scientific research are publicly available to ensure that these publications can be easily found and linked to Federal science funding?</p>
<p>I recommend to continue building upon the successful PubMed Central model in these matters. A centralized government archive, with similar metadata to that used currently in PubMed Central would be a great starting point.</p>
<p>(6) How can Federal agencies that fund science maximize the benefit of public access policies to U.S. taxpayers, and their investment in the peer-reviewed literature, while minimizing burden and costs for stakeholders, including awardee institutions, scientists, publishers, Federal agencies, and libraries?</p>
<p>Full and immediate open-access mandates maximally benefit all stakeholders except for the (now irrelevant) publishers.</p>
<p>(7) Besides scholarly journal articles, should other types of peer-reviewed publications resulting from federally funded research, such as book chapters and conference proceedings, be covered by these public access policies?</p>
<p>Yes, definitely.</p>
<p>(8) What is the appropriate embargo period after publication before the public is granted free access to the full content of peer-reviewed scholarly publications resulting from federally funded research? Please describe the empirical basis for the recommended embargo period. Analyses that weigh public and private benefits and account for external market factors, such as competition, price changes, library budgets, and other factors, will be particularly useful. Are there evidence-based arguments that can be made that the delay period should be different for specific disciplines or types of publications?</p>
<p>Zero &#8211; there should be no embargo period. Any embargo period is to the detriment of all stakeholders except the (now irrelevant) publishers.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/my-response-to-the-ostp-research-access-rfi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GPU Pro^3 is available for order</title>
		<link>http://www.realtimerendering.com/blog/gpu-pro3-is-available-for-order/</link>
		<comments>http://www.realtimerendering.com/blog/gpu-pro3-is-available-for-order/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 18:38:18 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[CryEngine]]></category>
		<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[GPU Pro]]></category>
		<category><![CDATA[GPU Pro 3]]></category>
		<category><![CDATA[ShaderX]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2845</guid>
		<description><![CDATA[Like the title says, GPU Pro3, the next installment of the GPU Pro series, is now available for order. The publication date is realsoonnow (January 17th). The extended table of contents is a great way to get a sense of what it contains. The GPU Pro series is essentially a continuation of the ShaderX series, [...]]]></description>
			<content:encoded><![CDATA[<p>Like the title says, <em>GPU Pro<sup>3</sup></em>, the next installment of the GPU Pro series, is <a href="http://www.amazon.com/gp/product/1439887829?tag=realtimerenderin">now available for order</a>. The publication date is realsoonnow (January 17th). The <a href="http://gpupro3.blogspot.com/2012/01/extended-table-of-content.html">extended table of contents</a> is a great way to get a sense of what it contains.</p>
<p>The GPU Pro series is essentially a continuation of the <a href="http://tog.acm.org/resources/shaderx/">ShaderX series</a>, just with a different publisher. I was given a look at the draft of this latest volume, and it appears in line with the others: some eminently practical and battle-tested approaches mixed with some pie-in-the-sky out-of-the-box done-with-the-metaphors ideas &#8211; having a mix keeps things lively. Articles such as the one covering the CryENGINE 3 is a fine combination of both, with solid algorithms alongside &#8220;this doesn&#8217;t <em>always </em>work but looks great when it does&#8221; concepts. Some of the material (including a fair bit of the CryENGINE 3 article) can be gleaned from presentations online from GDC and <a href="http://advances.realtimerendering.com/s2011/index.html">SIGGRAPH</a>, but here it&#8217;s all polished and put in one place. Other articles are entirely fresh and new. Priced reasonably for a full-color book, it&#8217;s a volume that most graphics developers will find of interest.</p>
<p><a href="http://www.amazon.com/gp/product/1439887829?tag=realtimerenderin"><img class="alignnone" title="GPU Pro^3" src="http://ecx.images-amazon.com/images/I/51ZzQrZN1jL._SL500_AA300_.jpg" alt="" width="300" height="300" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/gpu-pro3-is-available-for-order/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Your Action Needed to Protect Open Access!</title>
		<link>http://www.realtimerendering.com/blog/your-action-needed-to-protect-open-access/</link>
		<comments>http://www.realtimerendering.com/blog/your-action-needed-to-protect-open-access/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 07:42:06 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[ACM]]></category>
		<category><![CDATA[Open Access]]></category>
		<category><![CDATA[Research Works Act]]></category>
		<category><![CDATA[SOPA]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2830</guid>
		<description><![CDATA[If you care about open access to research (and you should), there are several actions (some quite time-critical) that you can take to protect it. First, some background (if you&#8217;re already familiar with this issue and just want to know what to do about it you can skip to the &#8220;1,2,3&#8243; list at the end [...]]]></description>
			<content:encoded><![CDATA[<p>If you care about open access to research (and you should), there are several actions (some quite time-critical) that you can take to protect it.</p>
<p>First, some background (if you&#8217;re already familiar with this issue and just want to know what to do about it you can skip to the &#8220;1,2,3&#8243; list at the end and read the rest later).</p>
<p>In 2008, legislation was passed in the United States requiring all National Institute of Health (NIH) funded researchers to submit their papers to <a href="www.ncbi.nlm.nih.gov/pmc/">an openly available repository</a> within a year of publication. The (perfectly reasonable) logic was that since the American public had paid for the research with their taxes, they had a right to see it without going through paywalls. If anything, the flaws in the legislation were that it did not cover all Federally-funded research, and that it still allowed publishers to lock papers up for one year.</p>
<p>Of course, scientific publishers (with a &#8220;researchers do all the work, we take possession of the results and sell them back to researchers&#8221; business model that resembles nothing so much as the &#8220;the sun grows the food, the ants pick the food, the grasshoppers eat the food&#8221; motto from Pixar&#8217;s film &#8220;A Bug&#8217;s Life&#8221;) hated this and <a href="http://arstechnica.com/tech-policy/news/2008/09/open-access-science.ars">immediately tried to stop it</a>. They were unable to do so, which is very fortunate since the open access repository, PubMed Central, was a huge boon to everyone from researchers, to physicians, to patients trying to keep up with research into their diseases.</p>
<p>About a year later, the US Government started a &#8220;Request For Information&#8221; (RFI) process to figure out if this policy should be expanded to other Federally-funded research. Of course, for-profit scientific publishers like Elsevier filed lengthy letters against this. One would think that non-profit professional organizations like the Association for Computing Machinery (ACM) would not have such a short-sighted, rent-seeking position. Surely they would put the advancement of human knowledge ahead of their revenue streams? <a href="http://www.realtimerendering.com/blog/us-gov-requests-feedback-on-open-access-acm-gets-it-wrong-again/">Well, no</a>. Perhaps not so surprising, given <a href="http://www.realtimerendering.com/blog/ke-sen-huangs-paper-pages-are-down-will-soon-go-back-up/">their previous actions</a>.</p>
<p>Fast forward to January 2012, when another legislative attack on Federal open access mandates was launched &#8211; the <a href="http://thomas.loc.gov/cgi-bin/query/z?c112:H.R.3699:">Research Works Act</a>. In the charming bought-and-paid for tradition of US legislation, this was written by the Association of American Publishers (AAP), a lobbying group whose members have <a href="http://www.michaeleisen.org/blog/?p=807">made large contributions</a> to the campaigns of the two U.S. Representatives introducing the bill &#8211; a fact that I am sure had <em>no influence whatsoever</em> on their support. This bill makes it illegal for the government to mandate open-access; it would shut down PubMed Central (sorry, cancer patients! we&#8217;ve got revenue streams to protect!)  as well as making any similar initiatives impossible. The timing of this bill was especially suspect, since it was launched a few days before the deadlines for another set of RFIs regarding open access. This odious bill launched a <a href="http://scienceblogs.com/confessions/2012/01/around_the_web_some_posts_on_t_1.php">well-deserved internet shitstorm</a>; our blog is relatively late to this party.</p>
<p>Sadly (but not surprisingly), it turns out that the <a href="http://requestforlogic.blogspot.com/2012/01/why-does-acm-act-against-interests-of.html">ACM is a member of the AAP</a>. One might hope that this was merely a case of the AAP doing something that some of its member organizations disagree with, but the ACM seems to <a href="http://requestforlogic.blogspot.com/2012/01/response-from-acms-scott-delman.html">like the Research Works Act just fine</a>. You&#8217;ll like that last link; it&#8217;s one of the finest examples of disingenuous and circular reasoning I&#8217;ve seen in a while. Just to put a cherry on top of this shit sundae, it turns out that the AAP <a href="judiciary.house.gov/issues/Rogue%20Websites/List%20of%20SOPA%20Supporters.pdf">is also a supporter of SOPA</a> (I&#8217;m now afraid to hear ACM&#8217;s own position on SOPA).</p>
<p>At this point, you&#8217;re most likely reading through a red veil of righteous rage. Fortunately, there are things you can do about this; some need to be done now.</p>
<ol>
<li>If you are a researcher or someone who uses research, email responses to the two RFIs from the White House Office of Science and Technology Policy concerning access to Federally-funded  research (one <a href="http://www.federalregister.gov/articles/2011/11/04/2011-28623/request-for-information-public-access-to-peer-reviewed-scholarly-publications-resulting-from">regarding peer-reviewed scholarly publications</a> and one  <a href="http://www.federalregister.gov/articles/2011/11/04/2011-28621/request-for-information-public-access-to-digital-data-resulting-from-federally-funded-scientific">regarding research data</a>). <a href="http://www.whitehouse.gov/blog/2011/12/21/extended-deadline-public-access-and-digital-data-rfis">The deadline is in just three days</a>. Although these are US government RFIs, my understanding is that you don&#8217;t have to be a US citizen or reside in the USA to respond. <a href="http://osc.hul.harvard.edu/stp-rfi-response-january-2012">Harvard&#8217;s RFI response</a> is worth reading for reference, though it is quite long.</li>
<li>If you are a US Citizen, let your representatives know how you feel about this legislation. The <a href="http://www.taxpayeraccess.org/action/action_access/12-0106.shtml">Alliance for Taxpayer Access has the information</a> you need to do so.</li>
<li>If you are an ACM member, let the ACM know how you feel about their support for this act and the ACM&#8217;s membership of the AAP; be polite! The ACM bureaucracy is complex, but as far as I can tell the most appropriate people to contact are: Alain Chesnais, ACM President (achesnais<img src="http://util.acm.org/key_people/images/at-sign_verdana_12px.gif" border="0" alt="" width="12" height="12" />acm.org), Bernard Rous, ACM Director of Publications (rous@acm.org), and Cameron Wilson, ACM Director of Public Policy (cameron.wilson@acm.org). If you are a member of some other professional organization that belongs to AAP, contact it as well.</li>
</ol>
<p>It&#8217;s time to let the scientific publishers know that things are going to change. From now on, the ants pick the food, the ants eat the food, and the grasshoppers leave!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/your-action-needed-to-protect-open-access/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I3D 2012 papers becoming visible</title>
		<link>http://www.realtimerendering.com/blog/i3d-2012-papers-becoming-visible/</link>
		<comments>http://www.realtimerendering.com/blog/i3d-2012-papers-becoming-visible/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 02:55:43 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[I3D]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2822</guid>
		<description><![CDATA[Ke-Sen Huang, who in a perfect world would be given a stipend just to maintain his wonderful pages, has been on the job collecting I3D 2012 papers. See them here.]]></description>
			<content:encoded><![CDATA[<p>Ke-Sen Huang, who in a perfect world would be given a stipend just to maintain <a href="http://kesen.realtimerendering.com/">his wonderful pages</a>, has been on the job collecting I3D 2012 papers. <a href="http://kesen.realtimerendering.com/i3d2012Papers.htm">See them here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/i3d-2012-papers-becoming-visible/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>High Performance Graphics 2012 CFP</title>
		<link>http://www.realtimerendering.com/blog/high-performance-graphics-2012-cfp/</link>
		<comments>http://www.realtimerendering.com/blog/high-performance-graphics-2012-cfp/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 02:49:36 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[CFP]]></category>
		<category><![CDATA[EGSR]]></category>
		<category><![CDATA[HPG]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2819</guid>
		<description><![CDATA[The High Performance Graphics 2012 Call for Participation is up, go get it. HPG 2012 is in Paris (France, not Texas) June 25-27, co-located with EGSR, another excellent symposium.]]></description>
			<content:encoded><![CDATA[<p>The High Performance Graphics 2012 Call for Participation is up, <a href="http://www.highperformancegraphics.org/">go get it</a>. HPG 2012 is in Paris (France, not Texas) June 25-27, co-located with <a href="http://perso.telecom-paristech.fr/~eisemann/EGSR2012/index.html">EGSR</a>, another excellent symposium.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/high-performance-graphics-2012-cfp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bloxing Day</title>
		<link>http://www.realtimerendering.com/blog/bloxing-day/</link>
		<comments>http://www.realtimerendering.com/blog/bloxing-day/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 12:47:54 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[3d printing]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Shapeways]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2813</guid>
		<description><![CDATA[My crazy-person project for the month is done. It&#8217;s a little program called Mineways, which is a bridge between Minecraft and Shapeways, the 3D printing service. You can grab a chunk of a Minecraft world for rendering or 3D printing. See the Mineways Flickr group for some results.]]></description>
			<content:encoded><![CDATA[<p>My crazy-person project for the month is done. It&#8217;s a little program called <a href="http://mineways.com">Mineways</a>, which is a bridge between <a href="http://www.minecraft.net/">Minecraft</a> and <a href="http://shapeways.com">Shapeways</a>, the 3D printing service. You can grab a chunk of a Minecraft world for rendering or 3D printing. See the <a href="http://www.flickr.com/groups/mineways/">Mineways Flickr group</a> for some results.</p>
<p><a href="http://www.realtimerendering.com/blog/wp-content/uploads/2011/12/sculp2.jpg"><img class="alignnone size-medium wp-image-2814" title="sculp2" src="http://www.realtimerendering.com/blog/wp-content/uploads/2011/12/sculp2-300x248.jpg" alt="" width="300" height="248" /></a> <a href="http://www.realtimerendering.com/blog/wp-content/uploads/2011/12/sculp3.jpg"><img class="alignnone size-medium wp-image-2815" title="sculp3" src="http://www.realtimerendering.com/blog/wp-content/uploads/2011/12/sculp3-300x248.jpg" alt="" width="300" height="248" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.realtimerendering.com/blog/bloxing-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

