<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: EGSR and HPG 2009 papers</title>
	<atom:link href="http://www.realtimerendering.com/blog/egsr-and-hpg-2009-papers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.realtimerendering.com/blog/egsr-and-hpg-2009-papers/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
	<lastBuildDate>Mon, 17 Jun 2013 03:17:13 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
	<item>
		<title>By: Real-Time Rendering &#187; Blog Archive &#187; HPG 2009 Report</title>
		<link>http://www.realtimerendering.com/blog/egsr-and-hpg-2009-papers/comment-page-1/#comment-108</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; HPG 2009 Report</dc:creator>
		<pubDate>Mon, 24 Aug 2009 08:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=105#comment-108</guid>
		<description>[...] written about the HGP 2009 papers twice before, but six of the papers lacked preprints and so it was hard to judge their relevance.  With [...]</description>
		<content:encoded><![CDATA[<p>[...] written about the HGP 2009 papers twice before, but six of the papers lacked preprints and so it was hard to judge their relevance.  With [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Real-Time Rendering &#187; Blog Archive &#187; HPG 2009 - a closer look</title>
		<link>http://www.realtimerendering.com/blog/egsr-and-hpg-2009-papers/comment-page-1/#comment-97</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; HPG 2009 - a closer look</dc:creator>
		<pubDate>Wed, 29 Jul 2009 07:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=105#comment-97</guid>
		<description>[...] briefly discussed HPG papers in a previous post, but then only paper titles were available, making it hard to judge relevance; now many of the [...]</description>
		<content:encoded><![CDATA[<p>[...] briefly discussed HPG papers in a previous post, but then only paper titles were available, making it hard to judge relevance; now many of the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmp</title>
		<link>http://www.realtimerendering.com/blog/egsr-and-hpg-2009-papers/comment-page-1/#comment-68</link>
		<dc:creator>mmp</dc:creator>
		<pubDate>Tue, 09 Jun 2009 23:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=105#comment-68</guid>
		<description>There are actually quite a few papers on ray tracing at HPG--I count 8 (and
one half on top of that)!  I think that the final selection pretty well
balanced ray-tracing-y topics with GPU rendering-y topics with GPGPU /
GPU-compute sort of topics...  More specifically the ones where the titles
suggest that they&#039;re just about bounding volume hierarchies are pretty much
all about ray-tracing...

- Understanding the Efficiency of Ray Traversal on GPUs
- Spatial Splits in Bounding Volume Hierarchies
- Efficient Ray Traced Soft Shadows using Multi-Frusta Traversal
- A Parallel Algorithm for Construction of Uniform Grids
- Object Partitioning Considered Harmful: Space Subdivision for BVHs
- Selective and Adaptive Supersampling for Real-Time Ray Tracing
- Faster Incoherent Rays: Multi-BVH Ray Stream Tracing
- Accelerating Monte Carlo Shadows Using Volumetric Occluders

(partially)
- Hardware-Accelerated Global Illumination by Image Space Photon Mapping</description>
		<content:encoded><![CDATA[<p>There are actually quite a few papers on ray tracing at HPG&#8211;I count 8 (and<br />
one half on top of that)!  I think that the final selection pretty well<br />
balanced ray-tracing-y topics with GPU rendering-y topics with GPGPU /<br />
GPU-compute sort of topics&#8230;  More specifically the ones where the titles<br />
suggest that they&#8217;re just about bounding volume hierarchies are pretty much<br />
all about ray-tracing&#8230;</p>
<p>- Understanding the Efficiency of Ray Traversal on GPUs<br />
- Spatial Splits in Bounding Volume Hierarchies<br />
- Efficient Ray Traced Soft Shadows using Multi-Frusta Traversal<br />
- A Parallel Algorithm for Construction of Uniform Grids<br />
- Object Partitioning Considered Harmful: Space Subdivision for BVHs<br />
- Selective and Adaptive Supersampling for Real-Time Ray Tracing<br />
- Faster Incoherent Rays: Multi-BVH Ray Stream Tracing<br />
- Accelerating Monte Carlo Shadows Using Volumetric Occluders</p>
<p>(partially)<br />
- Hardware-Accelerated Global Illumination by Image Space Photon Mapping</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/egsr-and-hpg-2009-papers/comment-page-1/#comment-64</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 06 Jun 2009 13:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=105#comment-64</guid>
		<description>For HPG, it&#039;s interesting to note that one of the antialiasing papers is from AMD and the other is from Intel. I take this as a good sign, that graphics accelerator companies are actively working on ways to improve quality.</description>
		<content:encoded><![CDATA[<p>For HPG, it&#8217;s interesting to note that one of the antialiasing papers is from AMD and the other is from Intel. I take this as a good sign, that graphics accelerator companies are actively working on ways to improve quality.</p>
]]></content:encoded>
	</item>
</channel>
</rss>