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	<title>Comments on: Disk-Based Global Illumination in RenderMan</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Real-Time Rendering &#187; Blog Archive &#187; Good list of classic graphics papers</title>
		<link>http://www.realtimerendering.com/blog/disk-based-global-illumination-in-renderman/comment-page-1/#comment-53</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; Good list of classic graphics papers</dc:creator>
		<pubDate>Thu, 16 Apr 2009 21:10:38 +0000</pubDate>
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		<description>[...] nowadays). There are many more gems to be found in papers from the 70s and 80s.  A while ago, I pointed out Pixar&#8217;s online paper library, which includes a lot of &#8220;golden oldies&#8221; (as well as [...]</description>
		<content:encoded><![CDATA[<p>[...] nowadays). There are many more gems to be found in papers from the 70s and 80s.  A while ago, I pointed out Pixar&#8217;s online paper library, which includes a lot of &#8220;golden oldies&#8221; (as well as [...]</p>
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		<title>By: Real-Time Rendering &#187; Blog Archive &#187; More on Disk-Based Global Illumination</title>
		<link>http://www.realtimerendering.com/blog/disk-based-global-illumination-in-renderman/comment-page-1/#comment-21</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; More on Disk-Based Global Illumination</dc:creator>
		<pubDate>Sun, 14 Sep 2008 02:37:42 +0000</pubDate>
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		<description>[...] disk-based global illumination algorithm has been discussed on this blog before, and it is an interesting example of GPU-oriented global illumination. I just read (on the Level of [...]</description>
		<content:encoded><![CDATA[<p>[...] disk-based global illumination algorithm has been discussed on this blog before, and it is an interesting example of GPU-oriented global illumination. I just read (on the Level of [...]</p>
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