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	<title>Comments on: Direct3D 11 Details Part II: Tessellation</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: 10 Fun Things to do with Tessellation</title>
		<link>http://www.realtimerendering.com/blog/direct3d-11-details-part-ii-tessellation/comment-page-1/#comment-35</link>
		<dc:creator>10 Fun Things to do with Tessellation</dc:creator>
		<pubDate>Sun, 11 Jan 2009 07:29:22 +0000</pubDate>
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		<description>[...] Hull and Domain Shaders), and a fixed function stage (the Tessellator). More details can be found here and [...]</description>
		<content:encoded><![CDATA[<p>[...] Hull and Domain Shaders), and a fixed function stage (the Tessellator). More details can be found here and [...]</p>
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		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/direct3d-11-details-part-ii-tessellation/comment-page-1/#comment-10</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 07 Aug 2008 14:43:52 +0000</pubDate>
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		<description>NVIDIA&#039;s presentations are up now at http://news.developer.nvidia.com/2008/08/gamefest-presen.html</description>
		<content:encoded><![CDATA[<p>NVIDIA&#8217;s presentations are up now at <a href="http://news.developer.nvidia.com/2008/08/gamefest-presen.html" rel="nofollow">http://news.developer.nvidia.com/2008/08/gamefest-presen.html</a></p>
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