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	<title>Comments on: DICE Publications Page (and Other Game Companies&#8217;)</title>
	<atom:link href="http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Naty</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-340</link>
		<dc:creator>Naty</dc:creator>
		<pubDate>Sun, 28 Mar 2010 15:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-340</guid>
		<description>If we are also listing film companies, then of course there is the Pixar papers page: http://graphics.pixar.com/library/. Great stuff on there!</description>
		<content:encoded><![CDATA[<p>If we are also listing film companies, then of course there is the Pixar papers page: <a href="http://graphics.pixar.com/library/" rel="nofollow">http://graphics.pixar.com/library/</a>. Great stuff on there!</p>
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		<title>By: Mauricio</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-338</link>
		<dc:creator>Mauricio</dc:creator>
		<pubDate>Sat, 27 Mar 2010 10:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-338</guid>
		<description>Not a game company, but may be helpful:

Walt Disney Animation Studios
http://www.disneyanimation.com/technology</description>
		<content:encoded><![CDATA[<p>Not a game company, but may be helpful:</p>
<p>Walt Disney Animation Studios<br />
<a href="http://www.disneyanimation.com/technology" rel="nofollow">http://www.disneyanimation.com/technology</a></p>
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		<title>By: kas</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-336</link>
		<dc:creator>kas</dc:creator>
		<pubDate>Mon, 15 Mar 2010 12:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-336</guid>
		<description>http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/</description>
		<content:encoded><![CDATA[<p><a href="http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/" rel="nofollow">http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/</a></p>
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		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-312</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sun, 21 Feb 2010 15:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-312</guid>
		<description>Thanks, François, I clicked that link but didn&#039;t realize what I was seeing; added.</description>
		<content:encoded><![CDATA[<p>Thanks, François, I clicked that link but didn&#8217;t realize what I was seeing; added.</p>
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		<title>By: Reg</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-311</link>
		<dc:creator>Reg</dc:creator>
		<pubDate>Sun, 21 Feb 2010 12:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-311</guid>
		<description>Dozens of interesting publications can also be found on Nvidia and AMD websites:
http://developer.nvidia.com/page/documentation.html
http://developer.amd.com/DOCUMENTATION/Pages/default.aspx</description>
		<content:encoded><![CDATA[<p>Dozens of interesting publications can also be found on Nvidia and AMD websites:<br />
<a href="http://developer.nvidia.com/page/documentation.html" rel="nofollow">http://developer.nvidia.com/page/documentation.html</a><br />
<a href="http://developer.amd.com/DOCUMENTATION/Pages/default.aspx" rel="nofollow">http://developer.amd.com/DOCUMENTATION/Pages/default.aspx</a></p>
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		<title>By: François Bertel</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-310</link>
		<dc:creator>François Bertel</dc:creator>
		<pubDate>Fri, 19 Feb 2010 14:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-310</guid>
		<description>Hi Eric,

 in http://www.realtimerendering.com/portal.html you reported Sony Computer Entertainment US but you forgot Sony Computer Entertainment Europe (scee) reported by Branimir Karadžić in the first comment.

On SCEE site, there is a really nice talk &quot;Pitfalls of Object Oriented Programming&quot; explaining how to think &quot;Data Oriented Design&quot; instead of &quot;Object-Oriented Design&quot;. Slide 18 makes the remark that with current HW the RAM latency is the bottleneck (80&#039;s RAM latency~1 cycle, 2009 RAM latency:~400cycles) . It then gives examples of strategies to deal with this latency: reorganizing member variables in an homogeneous manner to avoid cache miss. Slide 21 illustrates the situation with a scene graph. On slide 22, the author shows the counter-intuitive case where the dirty flag/cache result can be a bad good-idea.</description>
		<content:encoded><![CDATA[<p>Hi Eric,</p>
<p> in <a href="http://www.realtimerendering.com/portal.html" rel="nofollow">http://www.realtimerendering.com/portal.html</a> you reported Sony Computer Entertainment US but you forgot Sony Computer Entertainment Europe (scee) reported by Branimir Karadžić in the first comment.</p>
<p>On SCEE site, there is a really nice talk &#8220;Pitfalls of Object Oriented Programming&#8221; explaining how to think &#8220;Data Oriented Design&#8221; instead of &#8220;Object-Oriented Design&#8221;. Slide 18 makes the remark that with current HW the RAM latency is the bottleneck (80&#8242;s RAM latency~1 cycle, 2009 RAM latency:~400cycles) . It then gives examples of strategies to deal with this latency: reorganizing member variables in an homogeneous manner to avoid cache miss. Slide 21 illustrates the situation with a scene graph. On slide 22, the author shows the counter-intuitive case where the dirty flag/cache result can be a bad good-idea.</p>
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		<title>By: Eric</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-305</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 18 Feb 2010 01:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-305</guid>
		<description>I&#039;ve added this info as item #5 on the portal page, http://www.realtimerendering.com/portal.html</description>
		<content:encoded><![CDATA[<p>I&#8217;ve added this info as item #5 on the portal page, <a href="http://www.realtimerendering.com/portal.html" rel="nofollow">http://www.realtimerendering.com/portal.html</a></p>
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		<title>By: François Bertel</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-303</link>
		<dc:creator>François Bertel</dc:creator>
		<pubDate>Tue, 16 Feb 2010 14:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-303</guid>
		<description>Not technically a game company but still in the game industry: Sony Computer Entertainment US
http://www.research.scea.com/

If you click on &quot;Research&quot; at the top, you end up here: http://www.research.scea.com/research/research.html

Even if the most recent publication is from 2006, they have interesting contents like &quot;PS3 Deferred Shading&quot; http://research.scea.com/ps3_deferred_shading.pdf or &quot;Spherical Harmonic Lighting: The Gritty Details&quot; http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.html</description>
		<content:encoded><![CDATA[<p>Not technically a game company but still in the game industry: Sony Computer Entertainment US<br />
<a href="http://www.research.scea.com/" rel="nofollow">http://www.research.scea.com/</a></p>
<p>If you click on &#8220;Research&#8221; at the top, you end up here: <a href="http://www.research.scea.com/research/research.html" rel="nofollow">http://www.research.scea.com/research/research.html</a></p>
<p>Even if the most recent publication is from 2006, they have interesting contents like &#8220;PS3 Deferred Shading&#8221; <a href="http://research.scea.com/ps3_deferred_shading.pdf" rel="nofollow">http://research.scea.com/ps3_deferred_shading.pdf</a> or &#8220;Spherical Harmonic Lighting: The Gritty Details&#8221; <a href="http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.html" rel="nofollow">http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.html</a></p>
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	<item>
		<title>By: Drealmer</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-302</link>
		<dc:creator>Drealmer</dc:creator>
		<pubDate>Tue, 16 Feb 2010 11:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-302</guid>
		<description>What about the conference presentations from Unity3D? http://unity3d.com/support/resources/unite-presentations/</description>
		<content:encoded><![CDATA[<p>What about the conference presentations from Unity3D? <a href="http://unity3d.com/support/resources/unite-presentations/" rel="nofollow">http://unity3d.com/support/resources/unite-presentations/</a></p>
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		<title>By: repi</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-300</link>
		<dc:creator>repi</dc:creator>
		<pubDate>Tue, 16 Feb 2010 09:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-300</guid>
		<description>Thanks for informing people Naty! :)

Tri-Ace R&amp;D has a publications site as well located here with a mix of slides in English and Japanese:
http://research.tri-ace.com/
Thanks to @oteguro for pointing that out, some good presentations!</description>
		<content:encoded><![CDATA[<p>Thanks for informing people Naty! <img src='http://www.realtimerendering.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Tri-Ace R&amp;D has a publications site as well located here with a mix of slides in English and Japanese:<br />
<a href="http://research.tri-ace.com/" rel="nofollow">http://research.tri-ace.com/</a><br />
Thanks to @oteguro for pointing that out, some good presentations!</p>
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