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	<title>Comments on: Deferred lighting approaches</title>
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	<link>http://www.realtimerendering.com/blog/deferred-lighting-approaches/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Whisperwind中Deferred Rendering的简单实现李素颙的窝-游戏开发者 ID:harr999y</title>
		<link>http://www.realtimerendering.com/blog/deferred-lighting-approaches/comment-page-1/#comment-2147</link>
		<dc:creator>Whisperwind中Deferred Rendering的简单实现李素颙的窝-游戏开发者 ID:harr999y</dc:creator>
		<pubDate>Thu, 07 Jun 2012 07:44:59 +0000</pubDate>
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		<description>[...] Deferred lighting approaches (rtr的文) [...]</description>
		<content:encoded><![CDATA[<p>[...] Deferred lighting approaches (rtr的文) [...]</p>
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		<title>By: Deferred Rendering – a quick attempt &#124; Bandrews Portfolio</title>
		<link>http://www.realtimerendering.com/blog/deferred-lighting-approaches/comment-page-1/#comment-2124</link>
		<dc:creator>Deferred Rendering – a quick attempt &#124; Bandrews Portfolio</dc:creator>
		<pubDate>Sun, 19 Feb 2012 10:48:13 +0000</pubDate>
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		<description>[...] For a good summary of deferred rendering checkout deferred-lighting-approaches [...]</description>
		<content:encoded><![CDATA[<p>[...] For a good summary of deferred rendering checkout deferred-lighting-approaches [...]</p>
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		<title>By: What Happened to Mesh? - Page 14 - SLUniverse Forums</title>
		<link>http://www.realtimerendering.com/blog/deferred-lighting-approaches/comment-page-1/#comment-1923</link>
		<dc:creator>What Happened to Mesh? - Page 14 - SLUniverse Forums</dc:creator>
		<pubDate>Tue, 17 May 2011 12:17:18 +0000</pubDate>
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		<description>[...]  [...]</description>
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		<title>By: Render M materials and N lights &#171; Render Loop</title>
		<link>http://www.realtimerendering.com/blog/deferred-lighting-approaches/comment-page-1/#comment-72</link>
		<dc:creator>Render M materials and N lights &#171; Render Loop</dc:creator>
		<pubDate>Sun, 05 Jul 2009 16:48:50 +0000</pubDate>
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		<description>[...] Deferred lighting approaches from Real-Time Rendering [...]</description>
		<content:encoded><![CDATA[<p>[...] Deferred lighting approaches from Real-Time Rendering [...]</p>
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		<title>By: realtimecollisiondetection.net - the blog &#187; Catching up (part 2)</title>
		<link>http://www.realtimerendering.com/blog/deferred-lighting-approaches/comment-page-1/#comment-66</link>
		<dc:creator>realtimecollisiondetection.net - the blog &#187; Catching up (part 2)</dc:creator>
		<pubDate>Mon, 08 Jun 2009 08:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=94#comment-66</guid>
		<description>[...] gives us a thorough schooling of the difference between deferred sharing and deferred lighting, and also points out that [...]</description>
		<content:encoded><![CDATA[<p>[...] gives us a thorough schooling of the difference between deferred sharing and deferred lighting, and also points out that [...]</p>
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		<title>By: Real-Time Rendering &#187; Blog Archive &#187; ShaderX7</title>
		<link>http://www.realtimerendering.com/blog/deferred-lighting-approaches/comment-page-1/#comment-65</link>
		<dc:creator>Real-Time Rendering &#187; Blog Archive &#187; ShaderX7</dc:creator>
		<pubDate>Sun, 07 Jun 2009 06:18:32 +0000</pubDate>
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		<description>[...] discussed this article in a previous blog post, so you can follow the link if you want to learn [...]</description>
		<content:encoded><![CDATA[<p>[...] discussed this article in a previous blog post, so you can follow the link if you want to learn [...]</p>
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