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	<title>Comments for Real-Time Rendering</title>
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	<link>http://www.realtimerendering.com/blog</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>Comment on DICE Publications Page (and Other Game Companies&#8217;) by kas</title>
		<link>http://www.realtimerendering.com/blog/dice-publications-page-and-other-game-companys/comment-page-1/#comment-336</link>
		<dc:creator>kas</dc:creator>
		<pubDate>Mon, 15 Mar 2010 12:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1046#comment-336</guid>
		<description>http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/</description>
		<content:encoded><![CDATA[<p><a href="http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/" rel="nofollow">http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/</a></p>
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		<title>Comment on Efficient Sparse Voxel Octrees by Spudd86</title>
		<link>http://www.realtimerendering.com/blog/efficient-sparse-voxel-octrees/comment-page-1/#comment-334</link>
		<dc:creator>Spudd86</dc:creator>
		<pubDate>Mon, 08 Mar 2010 17:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1058#comment-334</guid>
		<description>ah found some of the old docs for cube http://strlen.com/sauerbraten/docs/dev/wikistuff.html scroll down to the bit about edge spans.</description>
		<content:encoded><![CDATA[<p>ah found some of the old docs for cube <a href="http://strlen.com/sauerbraten/docs/dev/wikistuff.html" rel="nofollow">http://strlen.com/sauerbraten/docs/dev/wikistuff.html</a> scroll down to the bit about edge spans.</p>
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		<title>Comment on I3D 2010 Report by Misc in March &#124; Think insightfully.</title>
		<link>http://www.realtimerendering.com/blog/i3d-2010-report/comment-page-1/#comment-333</link>
		<dc:creator>Misc in March &#124; Think insightfully.</dc:creator>
		<pubDate>Mon, 08 Mar 2010 04:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1136#comment-333</guid>
		<description>[...] A non-official report from the attendees. [...]</description>
		<content:encoded><![CDATA[<p>[...] A non-official report from the attendees. [...]</p>
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		<title>Comment on I3D 2010 Report by Shadow007</title>
		<link>http://www.realtimerendering.com/blog/i3d-2010-report/comment-page-1/#comment-332</link>
		<dc:creator>Shadow007</dc:creator>
		<pubDate>Fri, 05 Mar 2010 08:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1136#comment-332</guid>
		<description>Thanks for the report...</description>
		<content:encoded><![CDATA[<p>Thanks for the report&#8230;</p>
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		<title>Comment on Tools for Teaching by Herramientas para enseñar diseño de juegos &#124; CG News</title>
		<link>http://www.realtimerendering.com/blog/tools-for-teaching/comment-page-1/#comment-331</link>
		<dc:creator>Herramientas para enseñar diseño de juegos &#124; CG News</dc:creator>
		<pubDate>Fri, 05 Mar 2010 08:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=818#comment-331</guid>
		<description>[...] Link [...]</description>
		<content:encoded><![CDATA[<p>[...] Link [...]</p>
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		<title>Comment on Just Cause 2 makes 3 by Eric</title>
		<link>http://www.realtimerendering.com/blog/just-cause-2-makes-3/comment-page-1/#comment-330</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 05 Mar 2010 02:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1147#comment-330</guid>
		<description>Right, like I mentioned, ignore the 2010 and 2011 figures on the graphs. I think the concept is that only released games are counted, though the site itself, http://www.uvlist.net/, is pretty impressive for its scope (if not the reliability of its data).</description>
		<content:encoded><![CDATA[<p>Right, like I mentioned, ignore the 2010 and 2011 figures on the graphs. I think the concept is that only released games are counted, though the site itself, <a href="http://www.uvlist.net/" rel="nofollow">http://www.uvlist.net/</a>, is pretty impressive for its scope (if not the reliability of its data).</p>
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		<title>Comment on Just Cause 2 makes 3 by Mauricio</title>
		<link>http://www.realtimerendering.com/blog/just-cause-2-makes-3/comment-page-1/#comment-329</link>
		<dc:creator>Mauricio</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1147#comment-329</guid>
		<description>There is a chicken-and-egg problem here: if developers keep holding back, then consumers have less reason to upgrade, but if consumers haven&#039;t upgraded, then developers can&#039;t financially justify moving forward.  Kudos to the JC2 team for making this call, and I hope they are successful.

The third graph appears to be ridiculous, right?  There are and will be plenty of SM 3.0 (read as D3D9) games in 2010.</description>
		<content:encoded><![CDATA[<p>There is a chicken-and-egg problem here: if developers keep holding back, then consumers have less reason to upgrade, but if consumers haven&#8217;t upgraded, then developers can&#8217;t financially justify moving forward.  Kudos to the JC2 team for making this call, and I hope they are successful.</p>
<p>The third graph appears to be ridiculous, right?  There are and will be plenty of SM 3.0 (read as D3D9) games in 2010.</p>
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		<title>Comment on I3D 2010 Report by Mauricio Vives on I3D2010 &#124; VizWorld.com</title>
		<link>http://www.realtimerendering.com/blog/i3d-2010-report/comment-page-1/#comment-328</link>
		<dc:creator>Mauricio Vives on I3D2010 &#124; VizWorld.com</dc:creator>
		<pubDate>Thu, 04 Mar 2010 22:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1136#comment-328</guid>
		<description>[...] the conference is single-track, Mauricio attended every talk and has a brief synopsis of each.via Real-Time Rendering · I3D 2010 Report. About the Author: Randall Hand Randall Hand is a visualization scientist working for a federal [...]</description>
		<content:encoded><![CDATA[<p>[...] the conference is single-track, Mauricio attended every talk and has a brief synopsis of each.via Real-Time Rendering · I3D 2010 Report. About the Author: Randall Hand Randall Hand is a visualization scientist working for a federal [...]</p>
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		<title>Comment on I3D 2010 Papers by Real-Time Rendering &#183; I3D 2010 Report</title>
		<link>http://www.realtimerendering.com/blog/i3d-2010-papers/comment-page-1/#comment-327</link>
		<dc:creator>Real-Time Rendering &#183; I3D 2010 Report</dc:creator>
		<pubDate>Thu, 04 Mar 2010 13:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=695#comment-327</guid>
		<description>[...] Real-Time Rendering blog has a recent post by Naty Hoffman that discusses many of the papers and has links to the relevant author web [...]</description>
		<content:encoded><![CDATA[<p>[...] Real-Time Rendering blog has a recent post by Naty Hoffman that discusses many of the papers and has links to the relevant author web [...]</p>
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		<title>Comment on I3D 2010 photos available by baxissimo</title>
		<link>http://www.realtimerendering.com/blog/i3d-2010-photos-available/comment-page-1/#comment-326</link>
		<dc:creator>baxissimo</dc:creator>
		<pubDate>Thu, 04 Mar 2010 13:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=1130#comment-326</guid>
		<description>Thanks for posting these.  I was supposed to be there but had to back out at the last minute.  Nice to be able to see what I missed!</description>
		<content:encoded><![CDATA[<p>Thanks for posting these.  I was supposed to be there but had to back out at the last minute.  Nice to be able to see what I missed!</p>
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