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	<title>Comments on: Bits of News</title>
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	<link>http://www.realtimerendering.com/blog/bits-of-news/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: PolyVox</title>
		<link>http://www.realtimerendering.com/blog/bits-of-news/comment-page-1/#comment-63</link>
		<dc:creator>PolyVox</dc:creator>
		<pubDate>Wed, 03 Jun 2009 19:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=103#comment-63</guid>
		<description>NVidia&#039;s addition of SSAO is interesting, particularly because we are already seeing the development of more advanced algorithms in this field. There has been work on image space global illumination and shadows, so logically they could try and integrate this into their driver as well.

I think in modern games this is best left to the developers, but its an interesting way of adding features to older games which weren&#039;t available at the time.

By the way, it&#039;s a great book you all wrote. I like just opening on a random page and reading a few minutes of whatever I find during my compile times...</description>
		<content:encoded><![CDATA[<p>NVidia&#8217;s addition of SSAO is interesting, particularly because we are already seeing the development of more advanced algorithms in this field. There has been work on image space global illumination and shadows, so logically they could try and integrate this into their driver as well.</p>
<p>I think in modern games this is best left to the developers, but its an interesting way of adding features to older games which weren&#8217;t available at the time.</p>
<p>By the way, it&#8217;s a great book you all wrote. I like just opening on a random page and reading a few minutes of whatever I find during my compile times&#8230;</p>
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		<title>By: Mauricio</title>
		<link>http://www.realtimerendering.com/blog/bits-of-news/comment-page-1/#comment-62</link>
		<dc:creator>Mauricio</dc:creator>
		<pubDate>Wed, 03 Jun 2009 17:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=103#comment-62</guid>
		<description>Oh, the memories!  Even though the graphics cards history doesn&#039;t really go back that far (mostly 10 years, and only 3D), some of it feels like ages ago.  Also, this only covers consumer cards: no 3Dlabs, E&amp;S, or Intergraph here.

Vastly amusing to me is that the first ones had bare ICs: no cooling whatsoever.  The first heatsink appeared in 97 and the first fan in 98.  Now we have boards that are *mostly* cooling, in terms of volume.  The Intel i740 was the first one with a fan, and I remember interviewing with that group (Real3D) in Orlando out of college.  I&#039;m glad I didn&#039;t accept that offer, in retrospect, given how long they lasted.</description>
		<content:encoded><![CDATA[<p>Oh, the memories!  Even though the graphics cards history doesn&#8217;t really go back that far (mostly 10 years, and only 3D), some of it feels like ages ago.  Also, this only covers consumer cards: no 3Dlabs, E&amp;S, or Intergraph here.</p>
<p>Vastly amusing to me is that the first ones had bare ICs: no cooling whatsoever.  The first heatsink appeared in 97 and the first fan in 98.  Now we have boards that are *mostly* cooling, in terms of volume.  The Intel i740 was the first one with a fan, and I remember interviewing with that group (Real3D) in Orlando out of college.  I&#8217;m glad I didn&#8217;t accept that offer, in retrospect, given how long they lasted.</p>
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