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	<title>Real-Time Rendering &#187; Naty</title>
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	<link>http://www.realtimerendering.com/blog</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>New Open-Access Computer Graphics Journal</title>
		<link>http://www.realtimerendering.com/blog/new-open-access-computer-graphics-journal/</link>
		<comments>http://www.realtimerendering.com/blog/new-open-access-computer-graphics-journal/#comments</comments>
		<pubDate>Thu, 31 May 2012 05:05:07 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[JCGT]]></category>
		<category><![CDATA[Open Access]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=3083</guid>
		<description><![CDATA[After talking about open access so much, it feels great to finally be doing something about it! Eric and I are both on the founding editorial board for the Journal of Computer Graphics Techniques (JCGT), a new peer-reviewed computer graphics journal which is open access, has no author fees, and is practice-focused (in the spirit [...]]]></description>
			<content:encoded><![CDATA[<p>After talking about open access so much, it feels great to finally be doing something about it! Eric and I are both on the founding editorial board for the <a href="http://jcgt.org/">Journal of Computer Graphics Techniques</a> (JCGT), a new peer-reviewed computer graphics journal which is open access, has no author fees, and is practice-focused (in the spirit of the <em>Journal of Graphics Tools</em>).</p>
<p>Similar to other<a href="http://oad.simmons.edu/oadwiki/Journal_declarations_of_independence"> journal &#8220;declarations of independence&#8221;</a>, the JCGT was founded by the resigning editorial board of the <a href="http://www.tandfonline.com/loi/ujgt21">Journal of Graphics Tools</a> (JGT). Initially created as a &#8220;spiritual successor&#8221; to <a href="http://www.glassner.com/andrew/writing/books/gems.htm">the <em>Graphics Gems</em> series of books</a>, JGT had a unique focus on practical graphics techniques and insights, which is being continued at JCGT.</p>
<p>With Morgan McGuire (the editor-in-chief) and the rest of the editorial board, we plan to leverage this illustrious history, our expertise, and the advantages of online self-publishing and open access to create a truly exceptional journal. But we need your help. Like any journal, JCGT can only be as good as the papers submitted to it.</p>
<p>If you are a researcher, we hope the pedigree of the editorial board, the increase in impact afforded by open access, the lack of author fees, and the streamlined process will make JCGT compelling to you as a publication venue.</p>
<p>We also want to reach out to industry practitioners (especially game developers) who would not typically consider publication in a peer-reviewed journal. Similarly to its predecessor, JCGT emphasizes practicality and reproducibility over novelty and theory, and the papers differ from the typical &#8220;research paper&#8221; style (lengthy &#8220;related work&#8221;, &#8220;conclusion&#8221; or &#8220;future work&#8221; sections are not required). There are also many advantages to publishing in JCGT vs. more traditional industry channels such as trade conferences, magazines, books, and blog posts. The open access format guarantees wide and immediate distribution, and the peer-review process will provide valuable insights and comments on your work from some of the top experts in the field as well as assure potential readers of the high quality of the work.</p>
<p>Open access to research: an idea whose time has come. Be a part of it!</p>
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		<title>How to Submit SIGGRAPH Talks or Dailies at the Last Minute</title>
		<link>http://www.realtimerendering.com/blog/how-to-submit-siggraph-talks-or-dailies-at-the-last-minute/</link>
		<comments>http://www.realtimerendering.com/blog/how-to-submit-siggraph-talks-or-dailies-at-the-last-minute/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 18:53:21 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[SIGGRAPH]]></category>
		<category><![CDATA[SIGGRAPH 2012]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=3062</guid>
		<description><![CDATA[UPDATE: The Dailies deadline has been pushed back to May 21st. The last deadline for submitting SIGGRAPH Talks and Dailies is on May 1st, in just two days (the exact deadline is 22:00 UTC/GMT on May 1st &#8211; you can use this website to find out what time that is where you are). That doesn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>UPDATE: The Dailies deadline has been pushed back to May 21st.</p>
<p>The last deadline for submitting SIGGRAPH Talks and Dailies is on May 1st, in just two days (the exact deadline is 22:00 UTC/GMT on May 1st &#8211; you can use <a href="http://www.worldtimeserver.com/convert_time_in_UTC.aspx">this website</a> to find out what time that is where you are).</p>
<p>That doesn&#8217;t leave much time at all. However a submission to either program can be done quickly, and I&#8217;m going to detail the exact steps needed. I&#8217;ll list Talks and Dailies separately, since each of these programs not only has a different submission procedure but is relevant to a different audience (Talks are typically presented by graphics programmers and tech artists; Dailies by production artists). This post in general is geared towards game developers rather than researchers, so I&#8217;m talking about Word rather than LaTeX, etc.</p>
<h3>Last-Minute Talks Submission Process:</h3>
<ol>
<li>Decide what you are going to talk about. Note that SIGGRAPH Talks are only 20 minutes long, and can cover a variety of topics. Some example Talk abstracts are linked at the end of <a href="http://www.realtimerendering.com/blog/game-developers-siggraph-deadline-in-two-weeks/">a previous post</a>; the guidelines under &#8220;Production Talks&#8221; in <a href="http://s2012.siggraph.org/submitters/talks#tab_body_1">the Talks page &#8220;Evaluation&#8221; tab</a> can also be useful. In general if you recently did anything technically cool related to graphics (rendering feature, art tool, asset creation workflow, etc.), it might be a good Talk topic.</li>
<li>Make sure you have any needed permissions from your boss / employer / etc. to submit the Talk.</li>
<li>Write a one-page abstract using <a href="http://www.siggraph.org/publications/abstract-template.dotx">this Word template</a> &#8211; the links from the first step can also be useful for seeing how to boil down your presentation into a one-page description that will resonate with the jury. Make sure the abstract is only one page long, has at least one image, and clearly describes the specific innovations you will talk about. Save out a PDF file.</li>
<li>If your Talk topic has a dynamic component to it (e.g. it&#8217;s about animation, simulation, or anything else that can&#8217;t be judged via still images alone), capture a small amount of video to upload with your submission; a few seconds to a minute are enough in most cases. The video must be in QuickTime MPEG-4 or DivX Version 6 formats, and the file size should not exceed 100 MB (smaller is better for ease of uploading &#8211; try to keep the file small by reducing resolution and increasing compression  &#8211; not <span style="text-decoration: underline;">too</span> much or it will be hard to see the visual quality of your results).</li>
<li>Create an account in the SIGGRAPH Information System (just <a href="http://sis.siggraph.org/cgi-bin/SIS.py">log in</a> if you already have an SIS account). Click <a href="http://sis.siggraph.org/cgi-bin/procform?preparsed=1&amp;command=pack&amp;formname=apply">on this link</a>, fill in the items marked in <span style="color: #993300;"><strong>bold red</strong></span>, and click the &#8220;Create My Account&#8221; button at the bottom. An email will be sent to the address you provided &#8211; make sure it wasn&#8217;t caught in a SPAM filter (it will arrive from sis_support@siggraph.org) and use the provided temporary password <a href="http://sis.siggraph.org/cgi-bin/SIS.py">to log in</a>. Check the &#8220;Change Password&#8221; checkbox, type in your temporary and new passwords and click the &#8220;Save&#8221; button and subsequent &#8220;OK&#8221; button.</li>
<li>Click on &#8220;Begin a New Submission&#8221;. You may be asked to verify your account details &#8211; if this happens look them over, make any needed changes, click the &#8220;Save These Changes&#8221; button at the bottom, and click &#8220;Begin a New Submission&#8221; again.</li>
<li>Look for the &#8220;Late Breaking&#8221; submission type, and click the &#8220;Create&#8221; button on that row.</li>
<li>Copy-paste some appropriate text from the one-page abstract you previously wrote to fill in the &#8220;Title&#8221;, &#8220;Summary Statement&#8221; and &#8220;Short overview&#8221; sections. Select a few appropriate keywords and a primary jury  category (most likely &#8220;Behind the Scenes&#8221;, &#8220;Best Practices&#8221;, or &#8220;Methods and Systems&#8221;) from the drop-down lists provided. If you&#8217;ve previously presented the work elsewhere (e.g. GDC), check the appropriate checkbox and provide details. If the material you are uploading now differs in some significant way from the final presentation (e.g. you are using test assets now and will show final game assets at SIGGRAPH), check the appropriate checkbox and provide details. Ignore the &#8220;English Review Service&#8221; checkbox &#8211; there won&#8217;t be time to make use of that service; if you&#8217;re not fluent in English, ask a friend or colleague who is to help look over your submission. Don&#8217;t worry about the two Education Resources checkboxes either. Click the &#8220;Next&gt;&gt;&gt;&#8221; button at the bottom of the page.</li>
<li>Select &#8220;Yes&#8221; for &#8220;I have the necessary rights, permissions, and/or licenses&#8230;&#8221; (make sure you are indeed not uploading anything you don&#8217;t have the rights for &#8211; as long as its all from your work and your employer is OK with it you should be fine). In most cases you will select &#8220;No&#8221; for &#8220;My material contains audio&#8221; unless you are planning to upload video with an audio track (which you typically won&#8217;t need to do). If there is audio make sure it isn&#8217;t something like a song you don&#8217;t have permissions for (if this is in-game audio and your employer approves, you are likely OK here).</li>
<li>You won&#8217;t have time now to ensure your employer is OK with all the various permissions, so just click &#8220;Deny&#8221; on the &#8220;To grant or deny all of the following rights to SIGGRAPH 2012&#8230;&#8221; option. Plan to talk to your employer after the deadline and try to get permission to grant as many of these as possible &#8211; if your submission is accepted you will be able to modify the permissions later (make sure you do!), and if it isn&#8217;t it won&#8217;t matter. Enter your full name in &#8220;By entering my full name&#8230;&#8221; on the bottom of the page and click &#8220;Next&gt;&gt;&gt;&#8221;.</li>
<li>On the &#8220;Add Presentation Formats&#8221; page, click the &#8220;Create-&gt;&#8221; button for the &#8220;Talk&#8221; format.</li>
<li>Choose &#8220;20 minutes&#8221; for the length of your talk &#8211; it&#8217;s hard to get longer talks accepted and most topics of interest can be squeezed into 20 minutes. Click &#8220;Eligible for Studio Talk&#8221; if your talk has anything to do with asset or level creation, especially if there is a user-generated content aspect. Click &#8220;Next&gt;&gt;&gt;&#8221;.</li>
<li>Use the next page to upload the one-page PDF abstract you previously created. Also upload a &#8220;representative image&#8221; (typically the same image you used for one of the abstract figures, in JPEG format), and any video you have captured previously. Click &#8220;Next&gt;&gt;&gt;&#8221;.</li>
<li>Use the next page to add any co-authors. You can also add them later if the Talk is accepted, so if you don&#8217;t have time to do so now it&#8217;s OK. Click &#8220;Next&gt;&gt;&gt;&#8221;.</li>
<li>You are now done; you can still log in again any time before the deadline to tweak your submission if you want. Good luck!</li>
</ol>
<h3>Last-Minute Dailies Submission Process:</h3>
<ol>
<li>Decide which of your work you will show. Dailies presentations are extremely short (about 2 minutes); they are intended to showcase a single bit of high-quality production art (animation, model, sequence, rig, effect, shader, etc.). There should also be an interesting backstory of some kind (an impossible deadline, a late-night inspiration, an artistic argument, an unexpected romance, etc). <a href="http://www.youtube.com/watch?v=uwTmdyn3Ngw">This example Dailies presentation</a> and lists of accepted Dailies <a href="http://www.siggraph.org/s2010/for_attendees/siggraph_dailies/siggraph_dailies_show_order">from SIGGRAPH 2010</a> and <a href="http://www.siggraph.org/s2011/for_attendees/siggraph-dailies">from SIGGRAPH 2011</a> might help in picking the right piece.</li>
<li>Make sure you have any needed permissions from your boss / employer / etc. to submit the artwork.</li>
<li>Write up the backstory of working on the piece. Did you have to work under a completely unreasonable deadline? Did you end up doing the exact opposite of what the art director said she wanted and she loved the results anyway? Did your life experiences inform the work (e.g. a background in breakdancing influencing a combat animation)? This should be an amount of text you can read onstage in less than two minutes, while video of your artwork plays behind you. Save out a PDF file of your backstory from Word, Google Docs etc.</li>
<li>Capture a video (no more than 90 seconds long) which shows your work; this would be something like a model turntable, looping animation, progression sequence, etc. The submitted video needs to be QuickTime, H264 encoded, 640 x  360p, up to 90 seconds, no sound. This low-res video is just for reviewing purposes; upon acceptance you will need to  submit a 720p video.</li>
<li>Create an account in the SIGGRAPH Information System (just <a href="http://sis.siggraph.org/cgi-bin/SIS.py">log in</a> if you already have an SIS account). Click <a href="http://sis.siggraph.org/cgi-bin/procform?preparsed=1&amp;command=pack&amp;formname=apply">on this link</a>, fill in the items marked in <span style="color: #993300;"><strong>bold red</strong></span>,  and click the &#8220;Create My Account&#8221; button at the bottom. An email will  be sent to the address you provided &#8211; make sure it wasn&#8217;t caught in a  SPAM filter (it will arrive from sis_support@siggraph.org) and use the  provided temporary password <a href="http://sis.siggraph.org/cgi-bin/SIS.py">to log in</a>.  Check the &#8220;Change Password&#8221; checkbox, type in your temporary and new  passwords and click the &#8220;Save&#8221; button and subsequent &#8220;OK&#8221; button.</li>
<li>Click on &#8220;Begin a New Submission&#8221;. You may be asked to verify your  account details &#8211; if this happens look them over, make any needed  changes, click the &#8220;Save These Changes&#8221; button at the bottom, and click  &#8220;Begin a New Submission&#8221; again.</li>
<li>Look for the &#8220;SIGGRAPH Dailies&#8221; submission type, and click the &#8220;Create&#8221; button on that row.</li>
<li>Enter a title for your submission, as well as a one-sentence summary of the art piece and a slightly longer (2-3 sentences) overview explaining the key points (why it is good/interesting/etc.). Don&#8217;t worry about the Education Resources checkboxes at this point. Click the &#8220;Next&gt;&gt;&gt;&#8221; button at the bottom of the page.</li>
<li>Select &#8220;Yes&#8221; for &#8220;I have the necessary rights, permissions, and/or  licenses&#8230;&#8221; (make sure you are indeed not uploading anything you don&#8217;t  have the rights for &#8211; as long as its all from your work and your  employer is OK with it you should be fine). Select &#8220;No&#8221; for &#8220;My material contains audio&#8221; (your captured video should not have an audio track).</li>
<li>You won&#8217;t have time now to ensure your employer is OK with all the  various permissions, so just click &#8220;Deny&#8221; on the &#8220;To grant or deny all  of the following rights to SIGGRAPH 2012&#8230;&#8221; option. Plan to talk to  your employer after the deadline and try to get permission to grant as  many of these as possible &#8211; if your submission is accepted you will be able to  modify the permissions later (make sure you do!), and if it isn&#8217;t it  won&#8217;t matter. Enter your full name in &#8220;By entering my full name&#8230;&#8221; on  the bottom of the page and click &#8220;Next&gt;&gt;&gt;&#8221;.</li>
<li>Use the next page to upload the PDF backstory you previously  created. Also upload a &#8220;representative image&#8221; (just a frame from your captured video, in JPEG format), and the video  itself. Click &#8220;Next&gt;&gt;&gt;&#8221;.</li>
<li>If your piece has any co-authors (most Dailies just have one author, but there might be someone else you want to also credit on the piece) use the next page to add them. You can also add them after acceptance, so if you don&#8217;t have time to do so now it&#8217;s  OK. Click &#8220;Next&gt;&gt;&gt;&#8221;.</li>
<li>You are now done; you can still log in again any time before the deadline to tweak your submission if you want. Good luck!</li>
</ol>
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		<title>Only Four Days for SIGGRAPH 2012 Real-Time Live Submissions</title>
		<link>http://www.realtimerendering.com/blog/only-four-days-for-siggraph-2012-real-time-live-submissions/</link>
		<comments>http://www.realtimerendering.com/blog/only-four-days-for-siggraph-2012-real-time-live-submissions/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 06:45:26 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[Real-Time Live]]></category>
		<category><![CDATA[SIGGRAPH]]></category>
		<category><![CDATA[SIGGRAPH 2012]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=3015</guid>
		<description><![CDATA[One of the best SIGGRAPH venues for showing off real-time rendering applications, Real-Time Live, has a deadline on April 9th &#8211; just four days away. SIGGRAPH Real-Time Live is a showcase of the very best real-time graphics of the year, running live before a large audience of the world&#8217;s top graphics researchers and practitioners. Presentations [...]]]></description>
			<content:encoded><![CDATA[<p>One of the best SIGGRAPH venues for showing off real-time rendering applications, <a href="http://s2012.siggraph.org/submitters/real-time-live">Real-Time Live</a>, has a deadline on April 9th &#8211; just four days away.</p>
<p>SIGGRAPH Real-Time Live is a showcase of the very best real-time graphics of the year, running live before a large audience of the world&#8217;s top graphics researchers and practitioners.</p>
<p>Presentations are about 5-10 minutes long, and typically involve one presenter running the application while another discusses some key technical features. <a href="http://www.youtube.com/watch?v=n-KXs3iWyuA">The trailer</a> can give an idea as to what these presentations are like. Previous year&#8217;s Real-Time Live presentations have included games such as &#8220;God of War III&#8221;, &#8220;Fight Night&#8221;, and &#8220;Blur&#8221;, graphics demos from GPU &amp; engine vendors as well as the demoscene, and other cutting-edge examples of the best of real-time graphics &#8211; scientific visualization, medical imaging, you name it.</p>
<p>The deadline is only 3-4 days away, but fortunately s<a href="http://s2012.siggraph.org/submitters/real-time-live">ubmission to the program is easy</a>, requiring only five minutes of footage and filling out some web forms. If you&#8217;ve worked on any kind of real-time graphics application, you may want to consider submitting it to this unique program.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/n-KXs3iWyuA" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/n-KXs3iWyuA"></embed></object></p>
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		<item>
		<title>English Translations of tri-Ace CEDEC 2011 Slides Available</title>
		<link>http://www.realtimerendering.com/blog/english-translations-of-tri-ace-cedec-2011-slides-available/</link>
		<comments>http://www.realtimerendering.com/blog/english-translations-of-tri-ace-cedec-2011-slides-available/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 20:16:50 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[CEDEC]]></category>
		<category><![CDATA[CEDEC 2011]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2995</guid>
		<description><![CDATA[Yoshiharu Gotanda, the CEO and CTO of tri-Ace, has given many excellent graphics presentations over the years, mostly focused on physically based real-time rendering. Gotanda-san&#8217;s presentations are hosted on the tri-Ace research webpage. Some of these were originally given in English; these include presentations at  GDC 2005, 2009 and 2012, as well as SIGGRAPH 2010 [...]]]></description>
			<content:encoded><![CDATA[<p>Yoshiharu Gotanda, the CEO and CTO of <a href="http://www.tri-ace.co.jp/">tri-Ace</a>, has given many excellent graphics presentations over the years, mostly focused on physically based real-time rendering. Gotanda-san&#8217;s presentations are hosted on <a href="http://research.tri-ace.com/">the tri-Ace research webpage</a>. Some of these were originally given in English; these include presentations at  GDC <a href="http://research.tri-ace.com/Data/Practical%20Implementation%20of%20SH%20Lighting%20and%20HDR%20Rendering%20Full-Length.ppt">2005</a>, <a href="http://research.tri-ace.com/Data/SO4_flexible_shader_managment_and_postprocessing.ppt">2009</a> and <a href="http://research.tri-ace.com/Data/GDC2012_PracticalPBRinRealtime.ppt">2012</a>, as well as SIGGRAPH 2010 courses on shading (<a href="http://research.tri-ace.com/Data/slide_practical_implementation_at_triace.ppt">slides</a>, <a href="http://research.tri-ace.com/Data/course_note_practical_implementation_at_triace.pdf">course notes</a>) and color (<a href="http://research.tri-ace.com/Data/slide_film_simulation_for_videogames.ppt">slides</a>, <a href="http://research.tri-ace.com/Data/course_note_film_simulation_for_videogames.pdf">course notes</a>). However, many of Gotanda-san&#8217;s presentations were given in Japanese at the CEDEC conference, and the slides are also in Japanese.</p>
<p>Fortunately, the slides for two of these presentations (from <a href="http://cedec.cesa.or.jp/2011/en/">CEDEC 2011</a>) have been translated into English, in a collaboration between Gotanda-san and Marc Heng (<a href="http://www.square-enix.com/jp/">Square Enix Japan</a>). In addition, reviews of the English version were performed by Sébastien Lagarde (<a href="http://www.dont-nod.com/">DONTNOD Entertainment</a>) and myself. These presentations deal with the <a href="http://research.tri-ace.com/Data/cedec2011_RealtimePBR_BasicTheory_e.pptx">theory</a> and <a href="http://research.tri-ace.com/Data/cedec2011_RealtimePBR_Implementation_e.pptx">implementation</a> of physically based rendering used in the <a href="http://research.tri-ace.com/detail_1.html">tri-Ace 2011 demo trailer</a>, as well as forthcoming titles. Both presentations are highly recommended.</p>
<p>Hopefully in the future, other good CEDEC graphics presentations by Gotanda-san and others (e.g. Masaki Kawase) will be translated into English.</p>
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		<item>
		<title>I3D Game Industry Day</title>
		<link>http://www.realtimerendering.com/blog/i3d-game-industry-day/</link>
		<comments>http://www.realtimerendering.com/blog/i3d-game-industry-day/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 23:40:57 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[I3D]]></category>
		<category><![CDATA[I3D 2012]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2981</guid>
		<description><![CDATA[Any Southern California game industry graphics people who weren&#8217;t planning to attend I3D this year might want to reconsider; there is a great deal on registration prices for the last day (this Sunday). Sunday has been packed with the most highly relevant content for game developers (though there is some great stuff in the previous [...]]]></description>
			<content:encoded><![CDATA[<p>Any Southern California game industry graphics people who weren&#8217;t planning to attend <a href="http://graphics.ics.uci.edu/I3D2012/">I3D</a> this year might want to reconsider; there is a great deal on registration prices for the last day (this Sunday). Sunday has been packed with <a href="http://graphics.ics.uci.edu/I3D2012/game.php">the most highly relevant content for game developers</a> (though there is some great stuff in the previous two days as well), and there is a special one-day <a href="http://graphics.ics.uci.edu/I3D2012/registration.php">registration</a> price of $125. This sum gets you a panel on sharing technical ideas in the games industry (moderated by Marc Olano &#8211; the panelists are Mike Acton, Mark DeLoura, Stephen Hill, Peter-Pike Sloan, Natalya Tatarchuk, and myself), as well as three paper sessions. These sessions include the following papers:</p>
<ul>
<li><a href="http://graphics.cs.williams.edu/papers/MotionBlurI3D12/">A Reconstruction Filter for Plausible Motion Blur</a></li>
<li><a href="http://cg.ibds.kit.edu/ShadingReuse.php">Decoupled Deferred Shading for Hardware Rasterization</a></li>
<li><a href="http://www.cspaul.com/wiki/doku.php?id=publications:Rosen.2012.I3D">Rectilinear Texture Warping for Fast Adaptive Shadow Mapping</a></li>
<li><a href="http://vidimce.org/publications/sbaa/">Surface Based Anti-Aliasing</a></li>
<li><a href="http://www.cise.ufl.edu/research/SurfLab/pubs.shtml">Efficient Pixel-Accurate Rendering of Curved Surfaces</a></li>
<li><a href="http://www9.informatik.uni-erlangen.de/publications/publication/Pub.2012.tech.IMMD.IMMD9.multir/">Multiresolution Attributes for Tessellated Meshes</a></li>
<li><a href="http://www.square-enix.com/jp/info/library/">Real-Time Bidirectional Path Tracing via Rasterization</a></li>
<li><a href="http://www.cs.utah.edu/~loos/publications/drt/">Delta Radiance Transfer</a></li>
<li><a href="http://www.cs.utah.edu/~thiago/">Fast, Effective BVH Updates for Animated Scenes</a></li>
</ul>
<p>Besides the technical sessions, I3D is a great opportunity to meet and talk to some of the top experts in real-time graphics; if you&#8217;re local and not already planning to attend, I warmly recommend it.</p>
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		<title>Game developers: SIGGRAPH deadline in two weeks!</title>
		<link>http://www.realtimerendering.com/blog/game-developers-siggraph-deadline-in-two-weeks/</link>
		<comments>http://www.realtimerendering.com/blog/game-developers-siggraph-deadline-in-two-weeks/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 09:10:33 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[SIGGRAPH]]></category>
		<category><![CDATA[SIGGRAPH 2012]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2916</guid>
		<description><![CDATA[Full Disclosure Update: in the original post, I forgot to mention my affiliation with the SIGGRAPH 2012 committee (I&#8217;m the Games Chair). I&#8217;ve given several presentations at SIGGRAPH, and have spoken to many other game developers who have done the same. We have all found it to be an amazing experience; fun, career-enhancing, educational, and [...]]]></description>
			<content:encoded><![CDATA[<p>Full Disclosure Update: in the original post, I forgot to mention my affiliation with the SIGGRAPH 2012 committee (I&#8217;m the Games Chair).</p>
<p>I&#8217;ve given several presentations at SIGGRAPH, and have spoken to many other game developers who have done the same. We have all found it to be an amazing experience; fun, career-enhancing, educational, and somehow simultaneously ego-boosting and humbling.</p>
<p>While there are many other conferences (GDC being uppermost in many game developer&#8217;s minds) SIGGRAPH holds a special place for anyone whose work involves computer generated visuals. For almost 40 years, SIGGRAPH has united the many disparate communities working in computer graphics, including academic research, CAD, fine arts, architecture, medical and scientific visualization, games, CG animation, and VFX. Each year the conference attracts the top technical and creative minds of the field for a week-long pressure cooker of learning, discussing, presenting, arguing, networking, and brainstorming about everything to do with computer graphics.</p>
<p><a href="http://s2012.siggraph.org/">SIGGRAPH 2012</a> will take place in Los Angeles this August. There is a great opportunity for game developers to present at this year&#8217;s conference, but time is short since one of the most important deadlines is less than two weeks away.</p>
<p>Presenting at SIGGRAPH is a lot easier than most people think. While it is true that the quality bar is high, there are several programs that are seeking exactly the kind of practical, real-world advances and innovations that happen all the time in game development. Of these, the SIGGRAPH talk program is the most friendly to game developers; proposals for these 20-minute talks are easy to prepare and the topics covered vary from rendering and shading techniques through tool and workflow improvements to specific look development and production case studies. As a general rule of thumb, If it’s high-quality work and the kind of thing a graphics programmer or technical artist would do, chances are it would make a good  SIGGRAPH talk proposal.</p>
<p>The general submission deadline for talks is in just under two weeks, on February 21. That isn&#8217;t a lot of time, but fortunately talk submissions only require preparing a one-page PDF abstract and filling out some web forms (additional materials can help if you have them &#8211; more details can be found on <a href="http://s2012.siggraph.org/submitters/talks">the talk submission page</a>). Still, getting approval from management typically takes time, so you shouldn&#8217;t delay if you are interested. To get an idea of the level of detail expected in the abstract, and of  the variety of possible talks, here are some film and game Talk  abstracts from recent years: <a href="http://modsim.gist.ac.kr/thesis/SIGGRAPH2011/disk1/content/talks/69-peers.pdf">Making Faces &#8211; Eve Online&#8217;s New Portrait Rendering</a>, <a href="http://modsim.gist.ac.kr/thesis/SIGGRAPH2011/disk1/content/talks/72-perkins.pdf">MotorStorm Apocalypse: Creating Explosive and Dynamic Urban Off Road Racing</a>, <a href="http://webstaff.itn.liu.se/~jonun/web/teaching/2009-TNCG13/Siggraph09/content/talks/593-aichele.pdf">It&#8217;s Good to Be Alpha</a>, <a href="http://modsim.gist.ac.kr/thesis/SIGGRAPH2011/disk1/content/talks/68-chardavoine.pdf">Kami Geometry Instancer: putting the &#8220;smurfy&#8221; in Smurf Village</a>, <a href="http://modsim.gist.ac.kr/thesis/SIGGRAPH2011/disk1/content/talks/42-vale.pdf">Practical Occlusion Culling in Killzone 3</a>, and <a href="http://modsim.gist.ac.kr/thesis/SIGGRAPH2011/disk1/content/talks/43-giordana.pdf">High Quality Previewing of Shading and Lighting for Killzone3</a>.</p>
<p>If you are reading this, please consider <a href="http://s2012.siggraph.org/submitters/talks">submitting the coolest thing you’ve done last year</a> as a Talk; the small time investment will repay itself many times over.</p>
<p>Good luck with your submissions!</p>
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		<title>I3D 2012 Schedule for GDC Attendees &amp; SoCal GameDevs</title>
		<link>http://www.realtimerendering.com/blog/i3d-2012-schedule-for-gdc-attendees-socal-gamedevs/</link>
		<comments>http://www.realtimerendering.com/blog/i3d-2012-schedule-for-gdc-attendees-socal-gamedevs/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 18:58:20 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[I3D]]></category>
		<category><![CDATA[I3D 2012]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2828</guid>
		<description><![CDATA[The Symposium on Interactive 3D Graphics and Games (I3D) has long been one of my favorite conferences. Best described as a &#8220;real-time focused mini-SIGGRAPH&#8221;, I3D is a typical smaller conference in that it&#8217;s single-track (no worries about overlapping sessions), and the attendance is low enough (around 200 people) that you have a hope of meeting [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://graphics.ics.uci.edu/I3D2012/">Symposium on Interactive 3D Graphics and Games</a> (I3D) has long been one of my favorite conferences. Best described as a &#8220;real-time focused mini-SIGGRAPH&#8221;, I3D is a typical smaller conference in that it&#8217;s single-track (no worries about overlapping sessions), and the attendance is low enough (around 200 people) that you have a hope of meeting and talking to most of the people.</p>
<p>This year, <a href="http://graphics.ics.uci.edu/I3D2012/program.php">the conference schedule</a> has been structured to be especially friendly to game developers that are either flying into San Francisco the previous week to attend <a href="http://www.gdconf.com/">GDC</a> or that are based close to <a href="http://graphics.ics.uci.edu/I3D2012/venue.php">the conference venue</a> in Costa Mesa. If you belong to either of these two groups, you would do well to include I3D in your plans &#8211; the content is very strong this year.</p>
<p>The first day of I3D overlaps GDC, but the organizers were kind enough  to occupy that day with content primarily targeted at other industries;  game developers who fly down from GDC to catch the last two days of I3D  over the weekend will get almost all of the relevant content. This  scheduling is also useful to local game developers who aren&#8217;t going to  GDC, since they won&#8217;t need to miss a day of work.</p>
<p>I3D&#8217;s papers have typically been of high quality (on average much more likely to be useful to game developers than SIGGRAPH papers), and this year is no exception. As usual, Ke-Sen Huang <a href="http://kesen.realtimerendering.com/i3d2012Papers.htm">has a preprints links page up</a>, and most of the papers are already available.</p>
<p>The most interesting paper sessions for game developers in my opinion are &#8220;GPU Rendering&#8221; (with the papers <a href="http://graphics.cs.williams.edu/papers/MotionBlurI3D12/"><em>A Reconstruction Filter for Plausible Motion Blur</em></a>, <a href="http://cg.ibds.kit.edu/ShadingReuse.php"><em>Decoupled Deferred Shading for Hardware Rasterization</em></a>, and <a href="http://www.cspaul.com/wiki/doku.php?id=publications:Rosen.2012.I3D"><em>Rectilinear Texture Warping for Fast Adaptive Shadow Mapping</em></a>), &#8220;Surfaces and Textures&#8221; (with the papers <a href="http://vidimce.org/publications/sbaa/"><em>Surface Based Anti-Aliasing</em></a>, <em>Efficient Pixel-Accurate Rendering of Curved Surfaces</em>, and <a href="http://www9.informatik.uni-erlangen.de/publications/publication/Pub.2012.tech.IMMD.IMMD9.multir/"><em>Multiresolution Attributes for Tessellated Meshes</em></a>), and &#8220;Global Illumination and Ray Tracing&#8221; (with the papers <a href="http://www.square-enix.com/jp/info/library/"><em>Real-Time Bidirectional Path Tracing via Rasterization</em></a>, <em>Delta Radiance Transfer</em>, and <a href="http://www.cs.utah.edu/~thiago/"><em>Fast, Effective BVH Updates for Animated Scenes</em></a>). Other paper sessions with material of interest to game developers include &#8220;Scattering and Reflection&#8221; and &#8221;Motion Capture and Animation&#8221;. All of these paper sessions are on the last two days.</p>
<p>Besides papers, I3D 2012 will also feature a keynote by <a href="http://www.cs.ubc.ca/~pai/">Prof. Dinesh Pai</a> (a prominent sensorimotor researcher at the <a href="http://www.ubc.ca/">University of British Columbia</a>), a CAD industry talk by <a href="http://www.mauriciovives.com/">Mauricio Vives</a> (a graphics software engineer at <a href="http://usa.autodesk.com/">Autodesk</a>), a banquet dinner including a talk by a yet-to-be-determined speaker from <a href="http://www.nvidia.com/">NVIDIA</a>, poster presentations, and a game industry session (the details of which have not yet been announced, but from what I&#8217;ve heard it promises to be very good). All of these sessions except for the keynote are on the last two days.</p>
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		<title>My response to the OSTP research access RFI</title>
		<link>http://www.realtimerendering.com/blog/my-response-to-the-ostp-research-access-rfi/</link>
		<comments>http://www.realtimerendering.com/blog/my-response-to-the-ostp-research-access-rfi/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 17:51:33 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[ACM]]></category>
		<category><![CDATA[Open Access]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2849</guid>
		<description><![CDATA[A few days ago, I urged (besides other actions), submitting responses to the RFIs from the White House Office of Science and Technology Policy regarding access to research. I myself responded to the the RFI regarding peer-reviewed scholarly publications (I didn&#8217;t feel qualified to respond to the other one regarding access to research data sets [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago, <a href="http://www.realtimerendering.com/blog/your-action-needed-to-protect-open-access/">I urged</a> (besides other actions), submitting responses to the RFIs from the White House Office of Science and Technology Policy regarding access to research. I myself responded to the the RFI regarding peer-reviewed scholarly publications (I didn&#8217;t feel qualified to respond to the other one regarding access to research data sets since I don&#8217;t use those as much in my work). The reply I sent is after the break &#8211; please note that this is my (Naty&#8217;s) personal opinion, and may not reflect Eric and Tomas&#8217; positions.</p>
<p><span id="more-2849"></span></p>
<p>To:  Office of Science and Technology Policy<br />
Executive Office of the President<br />
725 17th Street Room 5228<br />
Washington, DC 2050</p>
<p>From: Nathaniel Hoffman</p>
<p>Re: Response to the White House RFI on OA publications</p>
<p>I am a videogame developer who makes frequent use of government-funded research in my work. I am also active in my professional organization, the Association for Computing Machinery (ACM), including volunteering for publication-related activities such as journal paper review and conference organization.</p>
<p>Overall, I largely agree with Harvard&#8217;s position on this issue (<a href="http://osc.hul.harvard.edu/stp-rfi-response-january-2012">http://osc.hul.harvard.edu/stp-rfi-response-january-2012</a>). My strongly-held opinion is that every federal agency funding non-classified research should require immediate free online access to the full-text, peer-reviewed results of that research, without any time delay. The government should also provide the means (e.g. web-accessible database archive) to provide this access, as it does with PubMed Central. Furthermore, these means should be made available to the copyright holders of any properly peer-reviewed non-government-funded research publication on an elective basis. This is the minimum that US taxpayers deserve &#8211; full and immediate access to the research they have paid for.</p>
<p>The US government should also encourage other government funding bodies (e.g. the European Union) to incorporate similar mandates, and should strive for mutual agreements to automatically make the publications from each government&#8217;s archive available in the others, or possibly even set up a shared archive. To reduce inconvenience to researchers, ideally such agreements would also state that submitting the work to one of these archives counts as fulfilling the mandates for all the governments in the agreement.</p>
<p>Given that the vast majority of peer-reviewed research is funded by some government or other, my expectation is that even the few papers not covered by this mandate would eventually be submitted to these archives, making them complete repositories of all mankind&#8217;s research. This would result from pressure by the authors of this research, who would wish to maximize the availability (and thus impact) of their papers. The end result would be universal open access.</p>
<p>It is hard to overstate the benefits of universal open access. The reduction in costs to educational institutions (who now spend huge amounts on journal subscriptions) would be, although large, one of the least significant benefits. Far more important would be the reduction in research friction &#8211; any researcher, practitioner, student or hobbyist could immediately access any research results. Even researchers in large institutions and industry practitioners in relatively deep-pocketed companies do not currently have access to all research, since there are many publishers and professional societies, each with their own paywalls and separate non-open archives. For example, I work at a very large game company and have access to three different paid archives, and I still regularly encounter papers I do not have access to. Since the additional cost of each such paper is not negligible, I then need to weigh carefully whether the value of the paper exceeds its cost &#8211; something that is often hard to determine without reading the paper in question! This introduces a huge amount of friction and limits my productivity when doing research and development work. How much worse must it be for small companies, self-employed people, people working in third-world countries, etc.? This problem is especially bad for anyone doing cross-disciplinary work (for example, my own specialty, computer graphics, involves elements of computer science, optics, perception, and others) since each discipline typically has its own set of archives. Some publishers (like the ACM) allow authors to post &#8220;preprints&#8221; (trivially different than the official published version of the paper) on their own websites, and this is indeed preferable to not allowing such. However, this is not enough; although most authors post preprints (to maximize availability and impact of their papers), there are always a few who do not.</p>
<p>Since a disproportionate number of technology-driven businesses are based in the USA, the US would benefit from universal open access more than other countries. However, even if this were not the case it would still be highly beneficial to the USA to institute such policies. Research is not a &#8220;zero sum game&#8221; where every benefit to one party implies a corresponding loss to another. Improvements in technology will increase productivity and economic output worldwide, benefiting the USA as it benefits other countries.</p>
<p>There will be scientific publishers which will claim, in response to this RFI, that such open access mandates are unfair, that they will cause economic hardship to them and result in job loss. This claim should be disregarded.</p>
<p>Through a series of historical accidents, scientific publishers found themselves in a position where they extract all the value from peer-reviewed scholarly publications while contributing a negligible amount to their creation. I know full well (from personal experience as well as that of many of my colleagues) that besides the research itself (which is typically funded by government bodies and for which in any case the publishers can not credibly take any credit), all significant parts of the process of creating a peer-reviewed paper are performed by unpaid volunteers; researchers and members of the scholarly community performing a type of community service for largely altruistic reasons. Paper reviews, organizing paper reviews, final decisions on acceptance, are all done by unpaid volunteers. There was a time when the scientific publishers would add some value in typesetting, printing and distribution. However now electronic distribution via the Internet is the rule and most of the typesetting is done on computer by the paper authors (as can be seen by anyone comparing an &#8220;author preprint&#8221; to the final paper &#8211; the differences are negligible). The benefits of universal open access to all sectors of the US economy, to the advancement of science and technology, indeed to the betterment of all mankind far outweigh any possible financial consequence to a small group of companies which once served a valuable purpose but do so no longer. If they manage to find some significant value that they can add to the scientific process, they will survive and even flourish despite no longer being able to continue their current rent-seeking behavior. If they do not find some way to provide significant value, then their fate need be of no concern.</p>
<p>Some professional organizations (like my own, the ACM) also serve as scientific publishers, in addition to their other activities. These non-profit organizations were created, and continue to exist, only to advance the science and practice of a given field of human endeavor (computing, in the case of the ACM). Unfortunately, many of them (sadly, including the ACM) have management that has grown accustomed to the revenue streams attendant upon their publishing operations, to the point that they oppose open access despite its obvious benefits. As a member, I strongly feel that this position &#8211; which values publishing revenue over the advancement of the computing field, which is the very purpose of the ACM&#8217;s existence &#8211; is proof that the ACM&#8217;s management has been sadly corrupted by reliance on publishing revenue streams. If these revenue streams were to disappear as a consequence of open access mandates, the ACM would be a better organization for it; more responsive to the desires of its members and the advancement of the computing field. I expect officers of the ACM to respond to this RFI with claims that open access mandates cause the ACM damage, and that if they were extended the damage could very well render the ACM unable to continue its various beneficial activities. I have two answers to those claims &#8211; that they are almost certainly untrue, and that even if they were true it would not matter. The claims are almost certainly untrue because some combination of other revenue sources would most likely be found to make up any shortfall in publishing income. The claims do not matter because all the good that the ACM (or any other professional society, or all of them put together) do pales in comparison to the benefits of universal open access to scholarly research.</p>
<p>Here are my answers to the specific questions asked in this RFI:</p>
<p>(1) Are there steps that agencies could take to grow existing and new markets related to the access and analysis of peer-reviewed publications that result from federally funded scientific research? How can policies for archiving publications and making them publicly accessible be used to grow the economy and improve the productivity of the scientific enterprise? What are the relative costs and benefits of such policies? What type of access to these publications is required to maximize U.S. economic growth and improve the productivity of the American scientific enterprise?</p>
<p>Answer: A full and immediate open access funding mandate by the US government, combined with encouragement of other governments to follow suit, will lead to universal open access and greatly increase the productivity of the scientific enterprise. The costs are negligible, and the benefits are immense. A model similar to PubMed Central, but covering all federally-funded research and without the 12-month delay, is the best policy.</p>
<p>(2) What specific steps can be taken to protect the intellectual property interests of publishers, scientists, Federal agencies, and other stakeholders involved with the publication and dissemination of peer-reviewed scholarly publications resulting from federally funded scientific research? Conversely, are there policies that should not be adopted with respect to public access to peer-reviewed scholarly publications so as not to undermine any intellectual property rights of publishers, scientists, Federal agencies, and other stakeholders?</p>
<p>Answer: The interests of publishers should not be a concern &#8211; their unique contributions to the scientific process (typesetting, printing and physical distribution) are now all irrelevant. The scientific publishing enterprise can continue very well without them. The intellectual property interests of scientists are served by maximizing the distribution (and thus the impact) of their research. The intellectual property interests of Federal agencies and other stakeholders are also served by maximizing the distribution and minimizing the friction of access to research. Policies which prioritize publisher profit over scientific advancement should be avoided.</p>
<p>(3) What are the pros and cons of centralized and decentralized approaches to managing public access to peer-reviewed scholarly publications that result from federally funded research in terms of interoperability, search, development of analytic tools, and other scientific and commercial opportunities? Are there reasons why a Federal agency (or agencies) should maintain custody of all published content, and are there ways that the government can ensure long-term stewardship if content is distributed across multiple private sources?</p>
<p>Answer: The PubMed Central model is successful and proven. The US government should maintain its own archive with a copy of all research, easily accessible and searchable. This minimizes burdens on researchers, and maximizes long-term archiving stability as well as ease of use. However, there is no reason to prohibit additional repositories. Many authors will probably continue storing a copy of their work on their own institutional web pages &#8211; the difference being that they will no longer be forced to do so in order to keep their work accessible, as they are today. Ideally, there would eventually be multiple government archives (one for the US, one for the European Union, etc.), each of which has all the papers present in the others as well (automatically, via exchange agreements).</p>
<p>(4) Are there models or new ideas for public-private partnerships that take advantage of existing publisher archives and encourage innovation in accessibility and interoperability, while ensuring long-term stewardship of the results of federally funded research?</p>
<p>Explicit public-private partnerships are not needed &#8211; the government can handle archiving. Existing publisher archives can definitely continue to exist alongside if the publishers wish to keep them, but they would no longer be the sole source of research results.</p>
<p>(5) What steps can be taken by Federal agencies, publishers, and/or scholarly and professional societies to encourage interoperable search, discovery, and analysis capacity across disciplines and archives? What are the minimum core metadata for scholarly publications that must be made available to the public to allow such capabilities? How should Federal agencies make certain that such minimum core metadata associated with peer-reviewed publications resulting from federally funded scientific research are publicly available to ensure that these publications can be easily found and linked to Federal science funding?</p>
<p>I recommend to continue building upon the successful PubMed Central model in these matters. A centralized government archive, with similar metadata to that used currently in PubMed Central would be a great starting point.</p>
<p>(6) How can Federal agencies that fund science maximize the benefit of public access policies to U.S. taxpayers, and their investment in the peer-reviewed literature, while minimizing burden and costs for stakeholders, including awardee institutions, scientists, publishers, Federal agencies, and libraries?</p>
<p>Full and immediate open-access mandates maximally benefit all stakeholders except for the (now irrelevant) publishers.</p>
<p>(7) Besides scholarly journal articles, should other types of peer-reviewed publications resulting from federally funded research, such as book chapters and conference proceedings, be covered by these public access policies?</p>
<p>Yes, definitely.</p>
<p>(8) What is the appropriate embargo period after publication before the public is granted free access to the full content of peer-reviewed scholarly publications resulting from federally funded research? Please describe the empirical basis for the recommended embargo period. Analyses that weigh public and private benefits and account for external market factors, such as competition, price changes, library budgets, and other factors, will be particularly useful. Are there evidence-based arguments that can be made that the delay period should be different for specific disciplines or types of publications?</p>
<p>Zero &#8211; there should be no embargo period. Any embargo period is to the detriment of all stakeholders except the (now irrelevant) publishers.</p>
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		<title>Your Action Needed to Protect Open Access!</title>
		<link>http://www.realtimerendering.com/blog/your-action-needed-to-protect-open-access/</link>
		<comments>http://www.realtimerendering.com/blog/your-action-needed-to-protect-open-access/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 07:42:06 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[ACM]]></category>
		<category><![CDATA[Open Access]]></category>
		<category><![CDATA[Research Works Act]]></category>
		<category><![CDATA[SOPA]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2830</guid>
		<description><![CDATA[If you care about open access to research (and you should), there are several actions (some quite time-critical) that you can take to protect it. First, some background (if you&#8217;re already familiar with this issue and just want to know what to do about it you can skip to the &#8220;1,2,3&#8243; list at the end [...]]]></description>
			<content:encoded><![CDATA[<p>If you care about open access to research (and you should), there are several actions (some quite time-critical) that you can take to protect it.</p>
<p>First, some background (if you&#8217;re already familiar with this issue and just want to know what to do about it you can skip to the &#8220;1,2,3&#8243; list at the end and read the rest later).</p>
<p>In 2008, legislation was passed in the United States requiring all National Institute of Health (NIH) funded researchers to submit their papers to <a href="www.ncbi.nlm.nih.gov/pmc/">an openly available repository</a> within a year of publication. The (perfectly reasonable) logic was that since the American public had paid for the research with their taxes, they had a right to see it without going through paywalls. If anything, the flaws in the legislation were that it did not cover all Federally-funded research, and that it still allowed publishers to lock papers up for one year.</p>
<p>Of course, scientific publishers (with a &#8220;researchers do all the work, we take possession of the results and sell them back to researchers&#8221; business model that resembles nothing so much as the &#8220;the sun grows the food, the ants pick the food, the grasshoppers eat the food&#8221; motto from Pixar&#8217;s film &#8220;A Bug&#8217;s Life&#8221;) hated this and <a href="http://arstechnica.com/tech-policy/news/2008/09/open-access-science.ars">immediately tried to stop it</a>. They were unable to do so, which is very fortunate since the open access repository, PubMed Central, was a huge boon to everyone from researchers, to physicians, to patients trying to keep up with research into their diseases.</p>
<p>About a year later, the US Government started a &#8220;Request For Information&#8221; (RFI) process to figure out if this policy should be expanded to other Federally-funded research. Of course, for-profit scientific publishers like Elsevier filed lengthy letters against this. One would think that non-profit professional organizations like the Association for Computing Machinery (ACM) would not have such a short-sighted, rent-seeking position. Surely they would put the advancement of human knowledge ahead of their revenue streams? <a href="http://www.realtimerendering.com/blog/us-gov-requests-feedback-on-open-access-acm-gets-it-wrong-again/">Well, no</a>. Perhaps not so surprising, given <a href="http://www.realtimerendering.com/blog/ke-sen-huangs-paper-pages-are-down-will-soon-go-back-up/">their previous actions</a>.</p>
<p>Fast forward to January 2012, when another legislative attack on Federal open access mandates was launched &#8211; the <a href="http://thomas.loc.gov/cgi-bin/query/z?c112:H.R.3699:">Research Works Act</a>. In the charming bought-and-paid for tradition of US legislation, this was written by the Association of American Publishers (AAP), a lobbying group whose members have <a href="http://www.michaeleisen.org/blog/?p=807">made large contributions</a> to the campaigns of the two U.S. Representatives introducing the bill &#8211; a fact that I am sure had <em>no influence whatsoever</em> on their support. This bill makes it illegal for the government to mandate open-access; it would shut down PubMed Central (sorry, cancer patients! we&#8217;ve got revenue streams to protect!)  as well as making any similar initiatives impossible. The timing of this bill was especially suspect, since it was launched a few days before the deadlines for another set of RFIs regarding open access. This odious bill launched a <a href="http://scienceblogs.com/confessions/2012/01/around_the_web_some_posts_on_t_1.php">well-deserved internet shitstorm</a>; our blog is relatively late to this party.</p>
<p>Sadly (but not surprisingly), it turns out that the <a href="http://requestforlogic.blogspot.com/2012/01/why-does-acm-act-against-interests-of.html">ACM is a member of the AAP</a>. One might hope that this was merely a case of the AAP doing something that some of its member organizations disagree with, but the ACM seems to <a href="http://requestforlogic.blogspot.com/2012/01/response-from-acms-scott-delman.html">like the Research Works Act just fine</a>. You&#8217;ll like that last link; it&#8217;s one of the finest examples of disingenuous and circular reasoning I&#8217;ve seen in a while. Just to put a cherry on top of this shit sundae, it turns out that the AAP <a href="judiciary.house.gov/issues/Rogue%20Websites/List%20of%20SOPA%20Supporters.pdf">is also a supporter of SOPA</a> (I&#8217;m now afraid to hear ACM&#8217;s own position on SOPA).</p>
<p>At this point, you&#8217;re most likely reading through a red veil of righteous rage. Fortunately, there are things you can do about this; some need to be done now.</p>
<ol>
<li>If you are a researcher or someone who uses research, email responses to the two RFIs from the White House Office of Science and Technology Policy concerning access to Federally-funded  research (one <a href="http://www.federalregister.gov/articles/2011/11/04/2011-28623/request-for-information-public-access-to-peer-reviewed-scholarly-publications-resulting-from">regarding peer-reviewed scholarly publications</a> and one  <a href="http://www.federalregister.gov/articles/2011/11/04/2011-28621/request-for-information-public-access-to-digital-data-resulting-from-federally-funded-scientific">regarding research data</a>). <a href="http://www.whitehouse.gov/blog/2011/12/21/extended-deadline-public-access-and-digital-data-rfis">The deadline is in just three days</a>. Although these are US government RFIs, my understanding is that you don&#8217;t have to be a US citizen or reside in the USA to respond. <a href="http://osc.hul.harvard.edu/stp-rfi-response-january-2012">Harvard&#8217;s RFI response</a> is worth reading for reference, though it is quite long.</li>
<li>If you are a US Citizen, let your representatives know how you feel about this legislation. The <a href="http://www.taxpayeraccess.org/action/action_access/12-0106.shtml">Alliance for Taxpayer Access has the information</a> you need to do so.</li>
<li>If you are an ACM member, let the ACM know how you feel about their support for this act and the ACM&#8217;s membership of the AAP; be polite! The ACM bureaucracy is complex, but as far as I can tell the most appropriate people to contact are: Alain Chesnais, ACM President (achesnais<img src="http://util.acm.org/key_people/images/at-sign_verdana_12px.gif" border="0" alt="" width="12" height="12" />acm.org), Bernard Rous, ACM Director of Publications (rous@acm.org), and Cameron Wilson, ACM Director of Public Policy (cameron.wilson@acm.org). If you are a member of some other professional organization that belongs to AAP, contact it as well.</li>
</ol>
<p>It&#8217;s time to let the scientific publishers know that things are going to change. From now on, the ants pick the food, the ants eat the food, and the grasshoppers leave!</p>
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		<title>2011 Color and Imaging Conference Roundup</title>
		<link>http://www.realtimerendering.com/blog/2011-color-and-imaging-conference-roundup/</link>
		<comments>http://www.realtimerendering.com/blog/2011-color-and-imaging-conference-roundup/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 17:57:25 +0000</pubDate>
		<dc:creator>Naty</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[CIC]]></category>
		<category><![CDATA[CIC 2011]]></category>
		<category><![CDATA[color science]]></category>

		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=2802</guid>
		<description><![CDATA[For convenience (using the CIC 2011 tag works but shows posts in reverse order), this post combines all the links to my CIC 2011 posts. Note that video for many of the presentations is available online, and many of the papers are also available on the various author&#8217;s home pages. Introduction Courses A Courses B [...]]]></description>
			<content:encoded><![CDATA[<p>For convenience (using <a href="http://www.realtimerendering.com/blog/tag/cic-2011/">the CIC 2011 tag</a> works but shows posts in reverse order), this post combines all the links to my <a href="http://www.imaging.org/IST/conferences/cic/">CIC 2011</a> posts. Note that video for many of the presentations is <a href="http://river-valley.tv/conferences/cic19">available online</a>, and many of the papers are also available on the various author&#8217;s home pages.</p>
<ol>
<li><a href="http://www.realtimerendering.com/blog/2011-color-and-imaging-conference-part-i-introduction/">Introduction</a></li>
<li><a href="http://www.realtimerendering.com/blog/2011-color-and-imaging-conference-part-ii-courses-a/">Courses A</a></li>
<li><a href="http://www.realtimerendering.com/blog/2011-color-and-imaging-conference-part-iii-courses-b/">Courses B</a></li>
<li><a href="http://www.realtimerendering.com/blog/2011-color-and-imaging-conference-part-iv-featured-talks/">Featured Talks</a></li>
<li><a href="http://www.realtimerendering.com/blog/2011-color-and-imaging-conference-part-v-papers/">Papers</a></li>
<li><a href="http://www.realtimerendering.com/blog/2011-color-and-imaging-conference-part-vi-special-session/">Special Session (on Color Spaces)</a></li>
</ol>
<p>Next year, CIC will be in Los Angeles, between November 12 and November 16. If you are local, I warmly recommend attending at least some of the courses, especially the two-day &#8220;fundamentals&#8221; course.</p>
<p>Two recommended (albeit somewhat expensive) resources for people interested in further study of color topics:</p>
<ul>
<li>The <a href="http://www.imaging.org/ist/store/physpub.cfm?seriesid=9&amp;pubid=895">DVD of the two-day &#8220;Fundamentals of Color Science and Imaging&#8221; course</a>, presented by Dr. Hunt.</li>
<li>The book <a href="http://www.amazon.com/Digital-Color-Management-Wiley-Technology/dp/047051244X?tag=realtimerenderin">&#8220;Digital Color Management: Encoding Solutions&#8221;</a> (make sure to get the 2nd edition) has great coverage of the image reproduction problem and its solutions. I see this problem as &#8220;the other half of rendering&#8221; &#8211; what do you do after you&#8217;ve generated those physically-based scene radiance values?</li>
</ul>
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