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	<title>Comments on: Advances in RTR Course Notes up</title>
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	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Comments on Advances in Real Time Rendering 2011 &#124; The Tenth Planet</title>
		<link>http://www.realtimerendering.com/blog/advances-in-rtr-course-notes-up/comment-page-1/#comment-2036</link>
		<dc:creator>Comments on Advances in Real Time Rendering 2011 &#124; The Tenth Planet</dc:creator>
		<pubDate>Thu, 22 Sep 2011 22:12:56 +0000</pubDate>
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		<description>[...] some comments on this years Advances in Real Time Rendering held at SIGGRAPH 2011. Thanks to the RTR-team for making the notes available. The talk about physically-based shading in Call Of Duty has [...]</description>
		<content:encoded><![CDATA[<p>[...] some comments on this years Advances in Real Time Rendering held at SIGGRAPH 2011. Thanks to the RTR-team for making the notes available. The talk about physically-based shading in Call Of Duty has [...]</p>
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		<title>By: Skylark</title>
		<link>http://www.realtimerendering.com/blog/advances-in-rtr-course-notes-up/comment-page-1/#comment-2029</link>
		<dc:creator>Skylark</dc:creator>
		<pubDate>Fri, 26 Aug 2011 14:49:26 +0000</pubDate>
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		<description>Great, I was waiting for these. Thanks to Natalya and all the presenters. I hope to have the time to try out at least 10% of what I learned there (and other ideas I had while listening to the presenters)...</description>
		<content:encoded><![CDATA[<p>Great, I was waiting for these. Thanks to Natalya and all the presenters. I hope to have the time to try out at least 10% of what I learned there (and other ideas I had while listening to the presenters)&#8230;</p>
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