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	<title>Comments on: 7 things for December 22</title>
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	<link>http://www.realtimerendering.com/blog/7-things-for-december-22/</link>
	<description>Tracking the latest developments in interactive rendering techniques</description>
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		<title>By: Real-Time Rendering &#183; 7 Things for February 6</title>
		<link>http://www.realtimerendering.com/blog/7-things-for-december-22/comment-page-1/#comment-278</link>
		<dc:creator>Real-Time Rendering &#183; 7 Things for February 6</dc:creator>
		<pubDate>Sat, 06 Feb 2010 15:15:50 +0000</pubDate>
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		<description>[...] month and a half ago I listed some articles about reconstructing the position or linear z-depth in a shader. Here&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] month and a half ago I listed some articles about reconstructing the position or linear z-depth in a shader. Here&#8217;s [...]</p>
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		<title>By: Mauricio</title>
		<link>http://www.realtimerendering.com/blog/7-things-for-december-22/comment-page-1/#comment-233</link>
		<dc:creator>Mauricio</dc:creator>
		<pubDate>Tue, 22 Dec 2009 18:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=662#comment-233</guid>
		<description>RE: The historical pricing of the book, see the data at the bottom of this page:

http://camelcamelcamel.com/product/1568814240</description>
		<content:encoded><![CDATA[<p>RE: The historical pricing of the book, see the data at the bottom of this page:</p>
<p><a href="http://camelcamelcamel.com/product/1568814240" rel="nofollow">http://camelcamelcamel.com/product/1568814240</a></p>
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		<title>By: Naty</title>
		<link>http://www.realtimerendering.com/blog/7-things-for-december-22/comment-page-1/#comment-232</link>
		<dc:creator>Naty</dc:creator>
		<pubDate>Tue, 22 Dec 2009 17:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.realtimerendering.com/blog/?p=662#comment-232</guid>
		<description>Another reason to want the linear depth is so you can use it to reconstruct the world-space position for deferred shading or lighting.</description>
		<content:encoded><![CDATA[<p>Another reason to want the linear depth is so you can use it to reconstruct the world-space position for deferred shading or lighting.</p>
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