Monthly Archives: July 2013

Stuff from SIGGRAPH 2013

Your one-stop shop for SIGGRAPH 2013 links is brought to you by the inestimable Stephen Hill: go here now.

My small contribution to the cause is hosting the talk “Unity: The Chase – Pushing the Limits of Modern Mobile GPU“:

I had a good SIGGRAPH myself. Talked with lots of people, saw some worthwhile presentations. My favorite was Marco Salvi’s, about PixelSync. “Programmable raster ops” doesn’t sound like a big deal on the face of it, but Marco’s talk pointed out all sorts of interesting uses: RGBE encoding, voxelization, and a bunch of others. His slides should be up on the “Advances in RTR for Games” site soon. In the meantime, there are blog entries here, here, and here – all with demos and more.

Faster Forward and more

SIGGRAPH 2013: if you’re going, or even if you’re not, here are a few nice resources.

  • This PDF has the first page of all the papers at SIGGRAPH 2013. Faster Forward!
  • This page has information on all the events (other than parties), suitable for direct view or import into Google Calendar. If you grabbed these before today, grab again: the BOF calendar now has Wednesday’s events.
  • To save you a little searching, here’s the schedule at a glance, the advanced program, and the free scheduler app on the SIGGRAPH site.

Oh, and there’s probably a good party list somewhere, but in lieu of that, this link.